The Dumb-Ass Filter
Companies pursue lots of ideas; some turn out well and some badly. Since we can’t tell with 100% certainty if an idea will work, bad ones are a cost of doing business. And it makes sense to tolerate them. The cost of a few bad ones is well worth the upside of a game-changer. It’s like the VC model.
However, there’s a class that must be avoided at all costs: the dumb-ass idea – an idea we should know will not work before we try it. It’s not a bad idea, it’s beyond stupid, it’s deadly.
A dumb-ass idea violates fundamentals.
What’s so scary is today’s ready, fire, aim pace makes us more susceptible than ever. Our dumb-ass antibodies need strengthening. We need an immunization, a filter to discern if we’re respecting the fundamentals. We need a dumb-ass filter.
To immunize ourselves it’s helpful to understand how these ideas come to be. Here are some mutant strains:
Local optimization – We improve part of the system at the expense of the overall system. Chasing low cost labor is a good example where labor savings are dwarfed by increased costs of logistics, training, quality, and support.
A cloudy lens – We come up with an idea based on incomplete, biased, or inappropriate data. A good example is financial data which captures cost in a most artificial way. Overhead calculation is the poster child.
Cause and effect – We don’t know which is which; we confuse symptom with root cause and correlation with causation. Expect the unexpected with this mix up.
Scaling – We assume success in the lab is scalable to success across the globe. Everything does not scale, and less scales cost effectively.
Fear – We want to go fast because our competition is already there; we want to go slow because were afraid to fail.
What’s the best dumb-ass filter? It’s a formal and simple definition of the fundamentals. Use one page thinking – fundamentals one page, lots of pictures and few words. There’s no escape.
How to go about it? Settle yourself. Catch your breath. Let your pulse slow. Then, create a one pager (pictures, pictures, pictures) that defines the fundamentals and run it by someone you trust, someone without a vested interest, someone who has learned from their own dumb-ass thinking. (Those folks can spot it at twenty paces.) Defend it to them. Defend it to yourself. Run yourself through the gauntlet.
What are the fundamentals? Do they apply in this situation? How do you know? Answer these and you’re on your way to self-inoculation.
What if manufacturing mattered?
What if it was cool to make stuff? What if we advertised manufacturing’s coolness like we advertise beer and cigarettes? Who would be the celebrity spokesman?
What if we took as much pride in university manufacturing programs as with their football programs? What if great manufacturing programs were as profitable as great football programs? What if fans jammed college stadiums every Saturday to cheer manufacturing competitions? What if they were televised like football games? Who would host the pre-game show?
What if manufacturing was valued like professional sports? The World Series of Manufacturing, The Super Bowl of Manufacturing, The World Cup of Manufacturing? Who would do color commentary?
What if manufacturing thought leaders were celebrated like sports legends? What would kids want to be when they grew up? Whose face would be on the cereal boxes?
What if government understood the importance of manufacturing? Who would lead the charge?
Flags Without Sting
We live in the country. Trees and wildlife all around. Can’t see our neighbors. A great place to be if you like the outdoors. We have two dogs – Abe and Lola.
The dilemma: How to let the dogs run around outside but prevent them from running off into the wilderness? The technological solution: an electric dog fence, an underground wire around the perimeter, a receiver hung on the dogs’ collars, and little white flags to designate the safe zone. The rules are straightforward and clear: 1. Stay within the perimeter and it’s happy happy: strut around, bark at smells and sounds, and guard the perimeter against the invading UPS truck. 2. Go outside the perimeter and all hell breaks loose: a nasty jolt from the collar, tail between the legs, and general disorientation. All is well.
But it’s not purely a technological system. There are dogs involved – thinking beings. They must understand the rules, they need training, and they must live within the system day-to-day. No matter what the situation, even if not covered in the training, they must stay within the perimeter or pay the price.
The people world has a similar dilemma: How to give the right amount of freedom and set the right limits. Boundaries are established, though not as formally or as simply as the flags; we live within the perimeter day-to-day or face consequences, though shock collars should not be used; and the thinking beings are more important than technology.
And, there is no right way to place the white flags – perimeters can be too big or too small; there is no right consequence level – the jolt can be too severe or too muted; and there is no perfect training – too much or too little. However, there must always be respect for the thinking beings.
One day I was in the yard with Abe and his new, high powered collar intended to stop his socializing, when a deer crossed the driveway about 50 meters outside the perimeter. Without hesitation, without consideration of consequence, he broke ranks and exploded though the perimeter – right through without a yelp, flinch, or twitch. He was in the moment, he did what he was made to do, he lived up to his genetics, he was all dog, he was himself. It was beautiful to watch him tear down the driveway.
As I watched the chase I thought about the power of his singular focus blasting him through without even a yelp. Then the realization – I never fixed the break in the wire – the fence was off. Flags without sting, though Abe did not know it.
The sting would not have prevented the chase, but would it have prevented the next one? I hope not. Perimeters can be too tight and consequences too severe, preventing us from being in the moment, doing what we’re made to do, living up to our genetics, and depriving us from experiencing our full selves.
Maybe I won’t fix the fence – flags without sting seems about right.
Don’t bankrupt your suppliers – get Design Engineers involved.
Cost Out, Cost Down, Cost Reduction, Should Costing – you’ve heard about these programs. But they’re not what they seem. Under the guise of reducing product costs they steal profit margin from suppliers. The customer company increases quarterly profits while the supplier company loses profits and goes bankrupt. I don’t like this. Not only is this irresponsible behavior, it’s bad business. The savings are less than the cost of qualifying a new supplier. Shortsighted. Stupid.
The real way to do it is to design out product cost, to reduce the cost signature. Margin is created and shared with suppliers. Suppliers make more money when it’s done right. That’s right, I said more money. More dollars per part, and not more from the promise of increased sales. (Suppliers know that’s bullshit just as well as you, and you lose credibility when you use that line.) The Design Engineering community are the only folks that can pull this off.
Only the Design Engineers can eliminate features that create cost while retaining features that control function. More function, less cost. More margin for all. The trick: how to get Design Engineers involved.
There is a belief that Design Engineers want nothing to do with cost. Not true. Design Engineers would love to design out cost, but our organization doesn’t let us, nor do they expect us to. Too busy; too many products to launch; designing out cost takes too long. Too busy to save 25% of your material cost? Really? Run the numbers – material cost times volume times 25%. Takes too long? No, it’s actually faster. Manufacturing issues are designed out so the product hits the floor in full stride so Design Engineers can actually move onto designing the next product. (No one believes this.)
Truth is Design Engineers would love to design products with low cost signatures, but we don’t know how. It’s not that it’s difficult, it’s that no one ever taught us. What the Design Engineers need is an investment in the four Ts – tools, training, time, and a teacher.
Run the numbers. It’s worth the investment.
Material cost x Volume x 25%
Who killed Vacation?
What happened to Vacation? It used to be a time to let go, to separate from work, to engage with family and friends, to work hard on something else. A time to refresh, to recharge, to renew. Not anymore – a shadow of its former self – paler, thinner, hunched over.
We still stay out of the office in a physical sense, but not in a virtual one. Our butts may be “on vacation” in that we sit someplace else, but our brains are not. They’re still fully invested in office things, running in the background as our butts enjoy their vacation. We’ve got all the downside of being out of the office with none of the upside. It’s almost worse than not having vacation. At least we don’t fall behind when not on vacation.
Who’s to blame? The technology? Our company? I don’t think so. We are. Sure the technology makes it easy: cell coverage across the globe (accept in New Hampshire), fast connections, nice screens, and full thumb keyboards to crank out the email. But, if I’m not mistaken, those little pda bastards still have an off switch. If your thumb can pound the keys, it can certainly mash the off switch. Can’t shut the damn thing off because you want to respond to the emergency work call? That’s crap. Work emergencies don’t exist, they’re artificial, self-made. We create them to increase the sense of urgency. Don’t buy that? Here’s another rationale: you’re not giving others the opportunity to think while you’re gone. You’re telling them they’re not capable of thinking for themselves, you’re dismantling their self esteem, and hindering their growth.
Our company? Sure, they make it hard to let go, with implications that important projects must run seamlessly, that the ball must still be advanced. But, we’re the ones who decide what our brains think about. We must decide to give others an opportunity to shine, to give away the responsibility to someone who can likely do it better. If you ask the company what they want when we return, they’ll say they want us to come back recharged, ready to see things differently, ready to be creative, ready to be authentic. You cannot be that person without letting go. Without letting go, you’ll return the same worn soul who can but raft downstream with the current instead of swimming violently against it.
Take responsibility for your vacation. Own it, tell others you own it. Tell them you’re serious about letting go, working hard on something else, recharging. Use the all powerful Out of Office AutoReply as it was intended, to set everyone’s expectations explicitly (including your own).
Out of Office AutoReply: I am on vacation.
The Emotional Constraint
“Constraint” is most often an excuse rather than a constraint. In fact, there are very few true constraints, with most of them living in the domain of physics.
A constraint is when something cannot be done. It’s not when something is difficult, complex, or unknown. And, it’s not when the options are costly, big, or ugly. There are no options with a true constraint. Nothing you can do.
The Physical Constraint
If your new product requires one of its moving parts to go faster than the speed of light, that’s a physical constraint (and not a good idea). If your new technology requires a material that’s stronger than the strongest on record, that’s a constraint (and, also, not a good idea). If your new manufacturing process consumes more water than your continent can spare, that’s a constraint. (This may not be a true constraint in the physics sense, but it’s damn close.) Don’t try to overpower the physical constraint – you can’t beat Mother Nature. The best you can do is wrestle her to a tie, then, when you tire, she pins you.
The Legal Constraint
If your approach violates a law, that’s a legal constraint. Not a true constraint in a physical sense, as there are options. You can change your approach so the law is not violated (maybe to a more costly approach), you can lobby for a law change (may take a while, but it’s an option), or you can break the law and roll the dice. To be clear, I don’t recommend this, just wanted to point out that there are options. Options exist when something is not a constraint, though the consequences can be most undesirable, severe, and may not fit with who we are.
The Emotional Constraint
If a person in power self-declares something as a constraint, decides there are no options, that’s an emotional constraint. Not a true constraint in a physical sense, but it’s the most dangerous of the triad. When there is no balance in the balance of power, or the consequences of pushing are severe, the self-declared emotional constraint stands – there are no options. Like with the speed of light, where adding energy cannot overcome the speed constraint, adding reasoning energy cannot overcome the emotional constraint. I argue that most constraints are emotional.
Physical and legal constraints are relatively easy to see and navigate, but the emotional constraint is something different altogether. Difficult to see, difficult to predict, and difficult to overcome. Person-based rather than physics or law-based.
Strategies to overcome emotional constraints must be based on the particulars of the person declaring the constraint. However, there is one truism to all successful strategies: Just as the person in power is the only one who can convince himself something is a constraint, he is also the only one who can convince himself otherwise.
What comes first, the procedure or the behavior?
It’s the chicken-and-egg syndrome of the business world. Does procedure drive behavior or does behavior drive procedure?
Procedures are good for documenting a repetitive activity:
- Pick up that part.
- Grab that wrench.
- Tighten that nut.
- Repeat, as required.
This type of procedure has value – do the activity in the prescribed way and the outcome is a high quality product. But what if the activity is new? What if judgment and thinking govern the major steps? What if you don’t know the steps? What if there is no right answer? What does that procedure look like?
Try to modify an existing procedure to fit an activity your company has not yet done. Better yet, try to write a new one. It’s easy to write a procedure after-the-fact. Just look back at what you did and make a flow chart. But what about a procedure for an activity that does not exist? For an old activity done in a future new way? Does the old procedure tell you the new way? Just the opposite. The old procedure tells you cannot do anything differently. (That’s why it’s called a procedure). Do what you did last time, or fail the audit. Be compliant. Standardize on the old way, but expect new and better results.
Here is a draft of a procedure for new activities:
- Call a meeting with your best people.
- Ask them to figure out a new way.
- Give them what they ask for.
- Get out of the way, as required.
When they succeed, lather on the praise and positivity. It will feel good to everyone. Create a procedure after-the-fact if you wish. But, no worries, your best people won’t limit themselves by the procedure. In fact, the best ones won’t even read it.
How to Make an American Job Before It’s Too Late: Andy Grove
An amazing article by Andy Grove, co-founder of Intel, that puts things in perspective. A country’s economy must be based on manufacturing and the jobs it creates. It’s not about the designing and developing. It’s about the manufacturing (and the jobs). End of story.
This one’s worth the read.
Please pass this one around.
A Parallel Universe of Positivity
That behavior was not appropriate; you did not finish that project on time; you made a mistake; you did not do it right; you did not build consensus; you did not do enough. Create an improvement plan, eliminate the shortfall, make up lost ground, re-attain the schedule. All negative, all day. I could scream.
We dissect people, identify areas for improvement, and put together plans to improve weaknesses. How depressing. How demoralizing. How de-energizing. We demand folks become more of what they aren’t at the expense of what they are. And, to top it off, it takes a lot of our energy to manage this systematized negativity. We spend all our time on the folks who didn’t, can’t, or won’t. This is crazy.
Now, imagine a parallel universe of positivity. All positive, all day. Say nothing negative is the mantra. Ignore the negative and let it wither. Strengthen strengths. Help folks be more of what they are. Focus on the best performers. Ignore the can’ts, don’ts, and won’ts. This is a respectful universe, a supportive universe, a happy universe, but also a highly profitable and productive one. A good place to work and a great place to make money. Is this crazy?
It may be crazy. But do an experiment and see for yourself. Next time you feel the urge to snuff out bad behavior, ignore it. And instead, stoke the blaze of fabulous behavior. Throw diesel on it, throw gas on it, do all you can to make it spread. Send the fire trucks to draw a crowd. Roast marshmallows. You’ll have fun and it’ll feel good. I guarantee you’ll get more fabulous behavior. And the bad behavior? Who cares. Let it wither.
Anyone want to save $50 billion?
I read a refreshing article in the Washington Post. Defense Secretary Robert M. Gates wants to save $20B per year on the Pentagon’s spend. I could kiss this guy!
Gates wants contracts scrutinized more closely for inefficiencies and unneeded overhead. He said the savings could be shifted to support U.S. troops around the globe. Pentagon officials said they’re looking for annual savings in the $400 billion spent on goods and services. They’re looking to save $20B, or 5%.
Gates has it right. The government must stop overpaying. But how? Gates suggests improved contract scrutiny to eliminate inefficiencies and unneeded overhead. He’s on the right track, but that’s not where the money is. Gates’ real target should be material cost – that’s where the money is. But, can material cost bring $20B savings? Yes.
Assume the Pentagon spends $100B on services and $300B on goods. The cost of those of goods falls into three buckets: labor, material, and overhead, where material cost makes up the lion’s share at 70%, or $210B. A 10% reduction in material cost brings $21B in savings, and gets Gates to his target. But how?
To get the savings, the Pentagon must drive the right behavior. They must must make suppliers submit a “should cost” with all proposals. The should cost is an estimated cost based on part geometries, materials, manufacturing processes used to create the parts, prevailing wage rates and machine rates, and profit. From these parameters, a should cost can be created in the design phase, without actually making the parts. So, the Pentagon will know what they should pay before the product is made. This cost analysis is based on real data, real machines, and real material costs. There is no escape for defense contractors. The cash cow is no longer.
Should costing will drive the design engineers to create designs that work better and cost less, something the defense industry thinks is impossible. They’re wrong. Given the tools, time, and training, the defense industry’s design engineering community can design out at least 25% of material cost, resulting in $50B+ in savings, more than twice Gates’ goal. Someone just has to teach them how.
Mr. Secretary, the non-defense world is ready to help. Just ask us. (But we’ll go after a 50% cost reduction.)
Back to Basics with DFMA
About eight years ago, Hypertherm embarked on a mission to revamp the way it designed products. Despite the fact its plasma metal-cutting technology was highly regarded and the market leader in the field, the internal consensus was that product complexity could be reduced and thus made more consistently reliable, and there was an across-the-board campaign to reduce product development and manufacturing costs. Instead of entailing novel engineering tactics or state-of-the-art process change, it was a back-to-basics strategy around design for manufacture and assembly (DFMA) that propelled Hypertherm to meet its goals.
The first step in the redesign program was determining what needed to change. A steering committee with representation from engineering, manufacturing, marketing, and business leadership spent weeks trying to determine what was required from a product standpoint to deliver radical improvements in both product performance and product economics. As a result of that collaboration, the team established aggressive new targets around robustness and reliability in addition to the goal of cutting the parts count and labor costs nearly in half.