Manage For The Middle
Year-end numbers, quarter-to-quarter earnings, monthly production, week-to-week payroll. With today’s hyper-competition, today’s focus is today. Close-in focus is needed, it drives good stuff – vital few, productivity, quality, speed, and stock price. Without question, the close-in lens has value.
But there’s a downside to this lens. Like a microscope, with one eye closed and the other looking through the optics, the fine detail is clear, but the field of view is small. Sure the object can be seen, but that’s all that can be seen – a small circle of light with darkness all around. It’s great if you want to see the wings of a fly, but not so good if you want to see how the fly got there.
Millennia, centuries, grand children, children. With today’s hyper-competition, today’s focus is today. Long-range focus is needed, it drives good stuff – infrastructure, building blocks, strategic advantage. Though it’s an underused lens, without question, the far-out lens has value.
But there’s a downside to this lens. Like a telescope, with one eye closed and the other looking through the optics, the field of view is enormous, but the detail is not there. Sure the far off target can be seen, but no details – a small circle of light without resolution. It’s great if you want to see a distant landscape, but not so good if you want to know what the trees look like.
What we need is a special set of binoculars. In the left is a microscope to see close-in – the details – and zoom out for a wider view – the landscape. In the right is a telescope to see far-out – the landscape – and zoom in for a tighter view – the details.
Unfortunately the physics of business don’t allow overlap between the lenses. The microscope cannot zoom out enough and the telescope cannot zoom in enough. There’s always a gap, the middle is always out of focus, unclear. Sure, we estimate, triangulate, and speculate (some even fabricate), but the middle is fuzzy at best.
It’s easy to manage for the short-term or long-term. But the real challenge is to manage for the middle. Fuzzy, uncertain, scary – it takes judgment and guts to manage for the middle. And that’s just where the best like to earn their keep.
Radically Simplify Your Value Stream – Change Your Design
The next level of factory simplification won’t come from your factory. It will come from outside your factory. The next level of simplification will come from upstream savings – your suppliers’ factories – and downstream savings – your distribution system. And this next level of simplification will create radically shorter value streams (from raw materials to customer.)
To reinvent your value stream, traditional lean techniques – reduction of non-value added (NVA) time through process change – aren’t the best way. The best way is to eliminate value added (VA) time through product redesign – product change. Reduction of VA time generates a massive NVA savings multiple. (Value streams are mostly NVA with a little VA sprinkled in.) At first this seems like backward thinking (It is bit since lean focuses exclusively on NVA.), but NVA time exists only to enable VA time (VA work). No VA time, no associated NVA time.
Value streams are all about parts (making them, counting them, measuring them, boxing them, moving them, and un-boxing them) and products (making, boxing, moving.) The making – touch time, spindle time – is VA time and everything else is VA time. Design out the parts themselves (VA time) and NVA time is designed out. Massive multiple achieved.
But the design community is the only group that can design out the parts. How to get them involved? Not all parts are created equal. How to choose the ones that matter? Value streams cut across departments and companies. How to get everyone pulling together?
Watch the video: link to video. (And embedded below.)
Have fun at work.
Fun is no longer part of the business equation. Our focus on productivity, quality, and cost has killed it. Killed it dead. Vital few, return on investment, Gantt charts, project plans, and criminal number one – PowerPoint. I can’t stand it.
What happens when you try to have a little fun at work? People look at you funny. They say: What’s wrong with you? Look! You’re smiling, you must be sick. (I hope you’re not contagious.) Don’t put us at ease, or we may be creative, be innovative, or invent something.
We’ve got it backward. Fun is the best way to improve productivity (and feel good doing it), the best way to improve work quality (excitement and engagement in the work), and the best way to reduce costs (and feel good doing it.) Fun is the best way to make money.
When we have fun we’re happy. When we’re happy we are healthy and engaged. When we’re healthy we come to work (and do a good job.) And when we’re engaged everything is better.
Maybe fun isn’t what’s important. Maybe it’s all the stuff that results from fun. Maybe you should find out for yourself. Maybe you should have some fun and see what happens.
A Recipe for Unreasonable Profits
There’s an unnatural attraction to lean – a methodology to change the value stream to reduce waste. And it’s the same with Design for Manufacturing (DFM) – a methodology to design out cost of your piece-parts. The real rain maker is Design for Assembly (DFA) which eliminates parts altogether (50% reductions are commonplace.) DFA is far more powerful.
The cost for a designed out part is zero. Floor space for a designed out part is zero. Transportation cost for a designed out part is zero. (Can you say Green?) From a lean perspective, for a designed out part there is zero waste. For a designed out part the seven wastes do not apply.
Here’s a recipe for unreasonable profits:
Design out half the parts with DFA. For the ones that remain, choose the three highest cost parts and design out the cost. Then, and only then, do lean on the manufacturing processes.
For a video version of the post, see this link: (Video embedded below.)
A Recipe for Unreasonable Profits.
How To Create a Sea of Manufacturing Jobs
It’s been a long slide from greatness for US manufacturing. It’s been downhill since the 70s – a multi-decade slide. Lately there’s a lot of hype about a manufacturing renaissance in the US – re-shoring, on-shoring, right-shoring. But the celebration misguided. A real, sustainable return to greatness will take decades, decades of single-minded focus, coordination, alignment and hard work – industry, government, and academia in it together for the long haul.
To return to greatness, the number of new manufacturing jobs to be created is distressing. 100,000 new manufacturing jobs is paltry. And today there is a severe skills gap. Today there are unfilled manufacturing jobs because there’s no one to do the work. No one has the skills. With so many without jobs it sad. No, it’s a shame. And the manufacturing talent pipeline is dry – priming before filling. Creating a sea of new manufacturing jobs will be hard, but filling them will be harder. What can we do?
The first thing to do is make list of all the open manufacturing jobs and categorize them. Sort them by themes: by discipline, skills, experience, tools. Use the themes to create training programs, train people, and fill the open jobs. (Demonstrate coordinated work of government, industry, and academia.) Then, using the learning, repeat. Define themes of open manufacturing jobs, create training programs, train, and fill the jobs. After doing this several times there will be sufficient knowledge to predict needed skills and proactive training can begin. This cycle should continue for decades.
Now the tough parts – transcending our short time horizon and finding the money. Our time horizon is limited to the presidential election cycle – four years, but the manufacturing rebirth will take decades. Our four year time horizon prevents success. There needs to be a guiding force that maintains consistency of purpose – manufacturing resurgence – a consistency of purpose for decades. And the resurgence cannot require additional money. (There isn’t any.) So who has a long time horizon and money?
The DoD has both – the long term view (the military is not elected or appointed) and the money. (They buy a lot of stuff.) Before you call me a war hawk, this is simply a marriage of convenience. I wish there was, but there is no better option.
The DoD should pull together their biggest contractors (industry) and decree that the stuff they buy will have radically reduced cost signatures and teach them and their sub-tier folks how to get it done. No cost reduction, no contract. (There’s no reason military stuff should cost what it does, other than the DoD contractors don’t know how design things cost effectively.) The DoD should educate their contractors how to design products to reduce material cost, assembly time, supply chain complexity, and time to market and demand the suppliers. Then, demand they demonstrate the learning by designing the next generation stuff. (We mistakenly limit manufacturing to making, when, in fact, radical improvement is realized when we see manufacturing as designing and making.)
The DoD should increase its applied research at the expense of its basic research. They should fund applied research that solves real problems that result in reduced cost signatures, reduce total cost of ownership, and improved performance. Likely, they should fund technologies to improve engineering tools, technologies that make themselves energy independent and new materials. Once used in production-grade systems, the new technologies will spill into non-DoD world (broad industry application) and create new generation products and a sea of manufacturing jobs.
I think this is approach has a balanced time horizon – fill manufacturing jobs now and do the long term work to create millions of manufacturing jobs in the future.
Yes, the DoD is at the center of the approach. Yes, some have a problem with that. Yes, it’s a marriage of convenience. Yes, it requires coordination among DoD, industry, and academia. Yes, that’s almost impossible to imagine. Yes, it requires consistency of purpose over decades. And, yes, it’s the best way I know.
What is Design for Manufacturing and Assembly?
Design for Manufacturing (DFM) is all about reducing the cost of piece-parts. Design for Assembly is all about reducing the cost of putting things together (assembly). What’s often forgotten is that function comes first. Change the design to reduce part cost, but make sure the product functions well. Change the parts (eliminate them) to reduce assembly cost, but make sure the product functions well.
Paradoxically, DFM and DFA are all about function.
Here’s a link to a short video that explains DFM and DFA: link to video. (and embedded below)
Trust is better than control.
Although it’s more important than ever, trust is in short supply. With everyone doing three jobs, there’s really no time for anything but a trust-based approach. Yet we’re blocked by the fear that trust means loss of control. But that’s backward.
Trust is a funny thing. If you have it, you don’t need it. If you don’t have it, you need it. If you have it, it’s clear what to do – just behave like you should be trusted. If you don’t have it, it’s less clear what to do. But you should do the same thing – behave like you should be trusted. Either way, whether you have it or not, behave like you should be trusted.
Trust is only given after you’ve behaved like you should be trusted. It’s paid in arrears. And people that should be trusted make choices. Whether it’s an approach, a methodology, a technology, or a design, they choose. People that should be trusted make decisions with incomplete data and have a bias for action. They figure out the right thing to do, then do it. Then they present results – in arrears.
I can’t choose – I don’t have permission. To that I say you’ve chosen not to choose. Of course you don’t have permission. Like trust, it’s paid in arrears. You don’t get permission until you demonstrate you don’t need it. If you had permission, the work would not be worth your time. You should do the work you should have permission to do. No permission is the same as no trust. Restating, I can’t choose – I don’t have trust. To that I say you’ve chosen not to choose.
There’s a misperception that minimizing trust minimizes risk. With our control mechanisms we try to design out reliance on trust – standardized templates, standardized process, consensus-based decision making. But it always comes down to trust. In the end, the subject matter experts decide. They decide how to fill out the templates, decided how to follow the process, and decide how consensus decisions are made. The subject matter experts choose the technical approach, the topology, the materials and geometries, and the design details. Maybe not the what, but they certainly choose the how.
Instead of trying to control, it’s more effective to trust up front – to acknowledge and behave like trust is always part of the equation. With trust there is less bureaucracy, less overhead, more productivity, better work, and even magic. With trust there is a personal connection to the work. With trust there is engagement. And with trust there is more control.
But it’s not really control. When subject matter experts are trusted, they seek input from project leaders. They know their input has value so they ask for context and make decisions that fit. Instead of a herd of cats, they’re a swarm of bees. Paradoxically, with a trust-based approach you amplify the good parts of control without the control parts. It’s better than control. It’s where ideas, thoughts and feelings are shared openly and respectfully; it’s where there’s learning through disagreement; it’s where the best business decisions are made; it’s where trust is the foundation. It’s a trust-based approach.
The Bottom-Up Revolution
The No. 1 reason initiatives are successful is support from top management. Whether it’s lean, Six Sigma, Design for Six Sigma or any program, top management support is vital. No argument. It’s easy with full support, but there’s never enough to go around.
But that’s the way it should be. Top management has a lot going on, much of it we don’t see: legal matters, business relationships, press conferences, the company’s future. If all programs had top management support, they would fail due to resource cannibalization. And we’d have real fodder for our favorite complaint—too many managers.
When there’s insufficient top management support, we have a choice. We can look outside and play the blame game. “This company doesn’t do anything right.” Or we can look inside and choose how we’ll do our work. It’s easy to look outside, then fabricate excuses to do nothing. It’s difficult to look inside, then create the future, especially when we’re drowning in the now. Layer on a new initiative, and frustration is natural. But it’s a choice.
We will always have more work than time….
Organizationally Challenged – Engineering and Manufacturing
Our organizations are set up in silos, and we’re measured that way. (And we wonder why we get local optimization.) At the top of engineering is the VP of the Red Team, who is judged on what it does – product. At the top of manufacturing is the VP of the Blue Team, who is judged on how to make it – process. Red is optimized within Red and same for Blue, sometimes with competing metrics. What we need is Purple behavior.
Here’s a link to a short video (1:14): Organizationally Challenged
And embedded below:
Let me know what you think.
We must broaden “Design”
Design is typically limited to function – what it does – and is done by engineering (red team). Manufacturing is all about how to make it and is done by manufacturing (blue team). Working separately there is local optimization. We must broad to design to include both – red and blue. Working across red-blue boundaries creates magic. This magic can only be done by the purple team.
Below is my first video post. I hope to do more. Let me know what you think.
How To Fix Product Development
The new product development process creates more value than any other process. And because of this it’s a logical target for improvement. But it’s also the most complicated business process. No other process cuts across an organization like new product development. Improvement is difficult.
The CEO throws out the challenge – “Fix new product development.” Great idea, but not actionable. Can’t put a plan together. Don’t know the problem. Stepping back, who will lead the charge? Whose problem is it?
The goal of all projects is to solve problems. And it’s no different when fixing product development – work is informed by problems. No problem, no fix. Sure you can put together one hell of a big improvement project, but there’s no value without the right problem. There’s nothing worse than spending lots of time on the wrong problem. And it’s doubly bad with product development because while fixing the wrong problem engineers are not working on the new products. Yikes.
Problems are informed by outcomes. Make a short list of desired outcomes and show the CEO. Your list won’t be right, but it will facilitate a meaningful discussion. Listen to the input, go back and refine the list, and meet again with the CEO. There will be immense pressure to start the improvement work, but resist. Any improvement work done now will be wrong and will create momentum in the wrong direction. Don’t move until outcomes are defined.
With outcomes in hand, get the band back together. You know who they are. You’ve worked with them over the years. They’re influential and seasoned. You trust them and so does the organization. In an off-site location show them the outcomes and ask them for the problems. (To get their best thinking spend money on great food and a relaxing environment.) If they’re the right folks, they’ll say they don’t know. Then, they’ll craft the work to figure it out – to collect and analyze the data. (The first part of problem definition is problem definition.) There will be immense pressure to start the improvement work, but resist. Any work done now will be wrong. Don’t move until problems are defined.
With outcomes and problems in hand, meet with the CEO. Listen. If outcomes change, get the band back together and repeat the previous paragraph. Then set up another meeting with the CEO. Review outcomes and problems. Listen. If there’s agreement, it’s time to put a plan together. If there’s disagreement, stop. Don’t move until there’s agreement. This is where it gets sticky. It’s a battle to balance everyone’s thoughts and feelings, but that’s your challenge. No words of wisdom on than – don’t move until outcomes and problems are defined.
There’s a lot of emotion around the product development process. We argue about the right way to fix it – the right tools, training, and philosophies. But there’s no place for argument. Analyze your process and define outcomes and problems. The result will be a well informed improvement plan and alignment across the company.