Archive for the ‘Product Development’ Category
We must broaden “Design”
Design is typically limited to function – what it does – and is done by engineering (red team). Manufacturing is all about how to make it and is done by manufacturing (blue team). Working separately there is local optimization. We must broad to design to include both – red and blue. Working across red-blue boundaries creates magic. This magic can only be done by the purple team.
Below is my first video post. I hope to do more. Let me know what you think.
How To Fix Product Development
The new product development process creates more value than any other process. And because of this it’s a logical target for improvement. But it’s also the most complicated business process. No other process cuts across an organization like new product development. Improvement is difficult.
The CEO throws out the challenge – “Fix new product development.” Great idea, but not actionable. Can’t put a plan together. Don’t know the problem. Stepping back, who will lead the charge? Whose problem is it?
The goal of all projects is to solve problems. And it’s no different when fixing product development – work is informed by problems. No problem, no fix. Sure you can put together one hell of a big improvement project, but there’s no value without the right problem. There’s nothing worse than spending lots of time on the wrong problem. And it’s doubly bad with product development because while fixing the wrong problem engineers are not working on the new products. Yikes.
Problems are informed by outcomes. Make a short list of desired outcomes and show the CEO. Your list won’t be right, but it will facilitate a meaningful discussion. Listen to the input, go back and refine the list, and meet again with the CEO. There will be immense pressure to start the improvement work, but resist. Any improvement work done now will be wrong and will create momentum in the wrong direction. Don’t move until outcomes are defined.
With outcomes in hand, get the band back together. You know who they are. You’ve worked with them over the years. They’re influential and seasoned. You trust them and so does the organization. In an off-site location show them the outcomes and ask them for the problems. (To get their best thinking spend money on great food and a relaxing environment.) If they’re the right folks, they’ll say they don’t know. Then, they’ll craft the work to figure it out – to collect and analyze the data. (The first part of problem definition is problem definition.) There will be immense pressure to start the improvement work, but resist. Any work done now will be wrong. Don’t move until problems are defined.
With outcomes and problems in hand, meet with the CEO. Listen. If outcomes change, get the band back together and repeat the previous paragraph. Then set up another meeting with the CEO. Review outcomes and problems. Listen. If there’s agreement, it’s time to put a plan together. If there’s disagreement, stop. Don’t move until there’s agreement. This is where it gets sticky. It’s a battle to balance everyone’s thoughts and feelings, but that’s your challenge. No words of wisdom on than – don’t move until outcomes and problems are defined.
There’s a lot of emotion around the product development process. We argue about the right way to fix it – the right tools, training, and philosophies. But there’s no place for argument. Analyze your process and define outcomes and problems. The result will be a well informed improvement plan and alignment across the company.
Make your green programs actionable
There’s a big push to be green. Though we want to be green, we’re not sure how to get there. We’ve got high-level metrics, but they’re not actionable. It’s time to figure out what we can change to be green.
One way manufacturers can be green is to reduce their carbon footprint. That’s one level deeper than simply “being green,” but it’s not actionable either. Digging deeper, manufacturers can reduce their carbon footprint by generating less greenhouse gases, specifically carbon dioxide. Reducing carbon dioxide production is a good goal, but it’s still not actionable.
Looking deeper, carbon dioxide is the result of burning fossil fuels,
Imagine your next innovation
- The economy has picked up, but your sales have dropped off.
- Competitors’ products work better than yours.
- Competitors’ product launches are more frequent than yours.
- The number of competitors is increasing.
- The sales team is angry – they cannot sell against competitors.
- The product roadmap is more of the same.
The situation is clear – you’re behind your competitors, and they are accelerating. The action plan is clear – leapfrog your competitors.
Declare failure with the more-of-the-same product roadmap, and imagine a new one. The new one must leapfrog your competitors (though they’re accelerating). Imagine a new product roadmap that’s so radical it’s borderline ridiculous, that’s so outrageous you’re afraid to present it. (A sign it’s right on-the-mark.) Imagine one you have little to no idea how to do. Now, take the best of the ridiculous product roadmap and replace the oldest parts of the old one. Create a nice hybrid, and make it happen.
Situation A is tough because there is stress around the company’s future, and it’s easy because there’s a clear reason to innovate – company survival.
a
Situation B
- The economy has dropped off, but your sales have picked up.
- Your products work better than your competitors’.
- Your product launches are more frequent than your competitors’.
- There the number of competitors is decreasing.
- The sales team is happy – they can sell against competitors.
- The product roadmap is more of the same.
The situation is clear – you’re ahead of your competitors, and they are accelerating. The action plan is clear – leapfrog yourself.
Declare failure with the more-of-the-same product roadmap, and imagine a new one. The new one must leapfrog yourself (though you’re accelerating). Imagine a new product roadmap that’s so radical it’s borderline ridiculous, that’s so outrageous you’re afraid to present it. (A sign it’s right on-the-mark.) Imagine one you have little to no idea how to do. Now, take the best of the ridiculous product roadmap and replace the oldest parts of the old one. Create a nice hybrid, and make it happen.
Situation B is easy because there is no stress around the company’s future, and it’s difficult because there is no clear reason to innovate.
There’s no reason to argue which situation you’re in, no need to argue which is more difficult. Either way, leapfrog something.
WHY, WHAT, HOW to Improve Engineering
When asked how to improve manufacturing, the recipe is clear: lean. When asked how to improve engineering, the recipe: there isn’t one. Each engineering improvement effort is unique; though there are common themes and building blocks, each has its own fingerprint.
Each company has its own strengths, weaknesses, opportunities and threats; each company has unique products and markets; each its own goals; each its own culture; each its own future state. Informed by uniqueness, the recipe is unique. To create your unique improvement recipe, I suggest WHY, WHAT, HOW.
WHY
Before your engineering improvement recipe can be formed, the fundamental shaping question must be answered. Take a breath, fire up your laptop, put on your headphones, and queue up your best music. Type this question:
WHY does our business demand we improve engineering?
Now, type the answer. (Literally.) Use nouns and verbs to explain why engineering must improve. If you can’t, stop. Without a clear, concise, jargon-free answer nothing can be done to advance the cause. (Though there can be plenty of activity, there can be no progress.) Without the WHY, you cannot pass GO. You must create a clear, concise WHY.
Seek out help from trustworthy people to create the WHY. Don’t move forward until you understand it well enough to explain it to the engineering organization. Now, with WHY in place, it’s time for WHAT.
WHAT
Informed by WHY, it’s time for WHAT. Secure a quiet spot, scare up a big piece of paper, and grab your favorite pen. On the top of the page, write this question:
WHAT does engineering improvement look like?
Now, draw the picture. (Literally.) Use sketches, scribbles, arrows, blocks, and people’s names to describe what improved engineering looks like. Sit in the future and describe it in present tense. Once drawn, review it with folks you trust, revise it, and repeat. If you cannot draw the future, keep trying. Once you have something, review it with folks you trust, revise it, and repeat. Don’t move forward until you draw it clearly enough to explain it to the engineering organization. And with WHAT in place, it’s time for HOW.
HOW
The first step of HOW is similar to WHAT. Pick up your favorite pen, come back to the now, and draw a picture of today’s engineering capabilities, engineering’s current state. Again, use scribbles, blocks, arrows, and names.
The second step is to define the difference between future and current states. With future and current state pictures side-by-side, perform a mathematical subtraction: future state – current state. The difference is HOW. A block in future state that’s not part of the current state is a new thing that must be created; a new arrow in the future state is an activity, interaction, or relationship that must be created; a new person, named or unnamed, represents new thinking. Things that appear in both states are strengths to build on.
The third step, prioritization. Start here:
What engineering strengths will we build on?
It’s important start with strengths. It sends the right message to the engineering organization: we must build on build on what works, build on what got us here. Engineers need to know that, fundamentally, their work is good, and major building blocks are in place, the foundation is solid.
What development areas will we improve?
Take care with this one. To avoid a demoralized engineering team, there should be fewer development areas than strengths. Though there may be many development areas, call out only the most important.
What’s the right first bite?
The most important improvements are those that strongly support the WHY; there’s a natural sequence of things (socks before shoes) that must be respected; and there’s a finite amount of work that can be done. Use these three lenses as the start of a prioritization framework.
Building blocks for engineering improvement are the same for all companies: people, tools, and processes, but there are many types of people, countless engineering tools, and all processes can be improved. WHY, WHAT, HOW can help define your unique improvement fingerprint: the right people, the right tools, the right processes, shaped by your unique company goals, and improved in right sequence.
Engineering’s Contribution to the Profit Equation
We all want to increase profits, but sometimes we get caught in the details and miss the big picture:
Profit = (Price – Cost) x Volume.
It’s a simple formula, but it provides a framework to focus on fundamentals. While all parts of the organization contribute to profit in their own way, engineering’s work has a surprisingly broad impact on the equation.
The market sets price, but engineering creates function, and improved function increases the price the market will pay. Design the product to do more, and do it better, and customers will pay more. What’s missing for engineering is an objective measure of what is good to the customer.
Secret Sauce that Doubles Profits
Last month a group of engineers met secretly to reinvent the US economy one company at a time. Here are some of the players, maybe you’ve heard of them:
Alcoa, BAE, Boeing, Bose, Covidien, EMC, GE Medical, GE Transportation, Grundfos, ITT, Medrad, Medtronic, Microsoft, Motorola, Pratt & Whitney, Raytheon, Samsung, Schneider Electric, Siemens, United Technologies, Westinghouse, Whirlpool.
Presenter after presenter the themes were the same: double profits, faster time to market, and better products – the triple crown of product development. Magic in a bottle, and still the best kept secret of the product development community. (No sense sharing the secret sauce when you can have it all for yourself.)
Microsoft used the secret sauce to increase profits of their hardware business by $75 million; Boeing recently elevated the secret methodology to the level of lean. Yet it’s still a secret.
What is this sauce that doubles profits without increasing sales? (That’s right, doubles.) What is this magic that decreases time to market? That reduces engineering documentation? That reduces design work itself? What is this growth strategy?
When trying to spread it on your company there are some obstacles, but the benefits should be enough to carry the day. First off, the secret sauce isn’t new, but double the profits should be enough to take a first bite. Second, its name doesn’t roll off the tongue (there’s no sizzle), but decreased time to market should justify a taste test. Last, design engineering must change its behavior (we don’t like to do that), but improved product functionality should be enough to convince engineering to swallow.
There are also two mapping problems: First, the sauce has been mapped to the wrong organization – instead of engineering it’s mapped to manufacturing, a group that, by definition, cannot do the work. (Only engineering can change the design.) Second, the sauce is mapped to the wrong word – instead of profit it’s mapped to cost. Engineering is praised for increased profits (higher function generates higher profits) and manufacturing is responsible for cost – those are the rules.
With double profits, reduced time to market, and improved product function, the name shouldn’t matter. But if you must know, its name is Design for Manufacturing and Assembly (DFMA), though I prefer to call it the secret sauce that doubles profits, reduces time to market, and improves product function.
It’s all about judgement.
It’s high tide for innovation – innovate, innovate, innovate. Do it now; bring together the experts; hold an off-site brainstorm session; generate 106 ideas. Fast and easy; anyone can do that. Now the hard part: choose the projects to work on. Say no to most and yes to a few. Choose and execute.
To choose we use processes to rank and prioritize; we assign scores 1-5 on multiple dimensions and multiply. Highest is best, pull the trigger, and go. Right? (Only if it was that easy.) Not how it goes.
After the first round of scoring we hold a never-ending series of debates over the rankings; we replace 5s with 3s and re-run the numbers; we replace 1s with 5s and re-re-run. We crank on Excel like the numbers are real, like 5 is really 5. Face it – the scores are arbitrary, dimensionless numbers, quasi-variables data based on judgment. Face it – we manipulate the numbers until the prioritization fits our judgment.
Clearly this is a game of judgment. There’s no data for new products, new technologies, and new markets (because they don’t exist), and the data you have doesn’t fit. (That’s why they call it new.) No market – the objective is to create it; no technology – same objective, yet we cloak our judgment in self-invented, quasi-variables data, and the masquerade doesn’t feel good. It would be a whole lot better if we openly acknowledged it’s judgment-based – smoother, faster, and more fun.
Instead of the 1-3-5 shuffle, try a story-based approach. Place the idea in the context of past, present, and future; tell a tale of evolution: the market used to be like this with a fundamental of that; it moved this way because of the other, I think. By natural extension (or better yet, unnatural), my judgment is the new market could be like this… (If you say will, that’s closeted 1-3-5 behavior.) While it’s the most probable market in my judgment, there is range of possible markets…
Tell a story through analogy: a similar technology started this way, which was based on a fundamental of that, and evolved to something like the other. By natural evolution (use TRIZ) my technical judgment is the technology could follow a similar line of evolution like this…. However, there are a range of possible evolutionary directions that it could follow, kind of like this or that.
And what’s the market size? As you know, we don’t sell any now. (No kidding we don’t sell any, we haven’t created the technology and the market does not exist. That’s what the project is about.) Some better questions: what could the market be? Judgment required. What could the technology be? Judgment. If the technology works, is the market sitting there under the dirt just waiting to be discovered? Judgment.
Like the archeologist, we must translate the hieroglyphs, analyze the old maps, and interpret the dead scrolls. We must use our instinct, experience, and judgment to choose where to dig.
Like it or not, it’s a judgment game, so make your best judgment, and dig like hell.
Pushing on Engineering
With manufacturing change is easy – lean this, six sigma that, more with less year-on-year. With engineering, not so much. Why?
Manufacturing is about cost, waste, efficiency, and yield (how to make it), and engineering is about function (what it does) – fundamental differences but not the why. The consequence of failure is the why. If manufacturing doesn’t deliver, the product is made like last year (with a bit more waste and cost than planned), but the product still sells. With engineering, not so much. If engineering mistakenly designs the Fris out of the Frisbee or the Hula out of the Hoop, no sales. That’s the why.
No function, no sales, no company, this is fear. This is why it feels dangerous to push on engineering; push on engineering and the wheels may fall off. This why the organization treads lightly; this is why the CEO does not push.
As technical leaders we are the ones who push directly on engineers. We stretch them to create novel technology that creates customer value and drive sales. (If, of course, customers value the technology.) We spend our days in the domain of stress, strain, printed circuit boards, programming languages, thermal models, and egos. As technologists, it’s daunting to push effectively on engineering; as non-technologists even more. How can a CEO do it without the subject matter expertise? The answer is one-page thinking.
One-page thinking forces engineers to describe our work in plain English, simple English, simple language, pictures, images. This cuts clutter and cleans our thinking so non-technologists can understand what’s happening, what’s going on, what we’re thinking, and shape us in the direction of customer, of market, of sales. The result is a hybrid of strong technology, strong technical thinking, and strong product, all with a customer focus, a market focus. A winning combination.
There are several rules to one-page thinking, but start with this one:
Use one page.
As CEO, ask your technical leaders (even the VP or SVP kind) to define each of their product development (or technology) projects on one page, but don’t tell them how. (The struggle creates learning.) When they come back with fifteen PowerPoint slides (a nice reduction from fifty), read just the first one, and send them away. When they come back with five, just read the first. They’ll get the idea. But be patient. To use just one page makes things remarkably clear, but it’s remarkably difficult.
Once the new product (or technology) is defined on one page, it’s time to reduce the fear of pushing on engineering – one-page thinking at the problem level. First, ask the technical leaders for a one-page description of each problem that must be overcome (one page per problem and address only the fundamental problems). Next, for each problem ask for baseline data (test data) on the product you make today. (For each problem they’ll likely have to create a robustness surrogate, a test rig to evaluate product performance.) The problem is solved (and the product will function well) when the new one out-performs the old one. The fear is gone.
When your engineers don’t understand, they can’t explain things on one page. But when they can, you understand.
Improve the US economy, one company at a time.
I think we can turn around the US economy, one company at a time. Here’s how:
To start, we must make a couple commitments to ourselves. 1. We will do what it takes to manufacture products in the US because it’s right for the country. 2. We will be more profitable because of it.
Next, we will set up a meeting with our engineering community, and we will tell them about the two commitments. (We will wear earplugs because the cheering will be overwhelming.) Then, we will throw down the gauntlet; we will tell them that, going forward, it’s no longer acceptable to design products as before, that going forward the mantra is: half the cost, half the parts, half the time. Then we will describe the plan.
On the next new product we will define cost, part count, and assembly time goals 50% less that the existing product; we will train the team on DFMA; we will tear apart the existing product and use the toolset; we will learn where the cost is (so we can design it out); we will learn where the parts are (so we can design them out); we will learn where the assembly time is (so we can design it out).
On the next new product we will front load the engineering work; we will spend the needed time to do the up-front thinking; we will analyze; we will examine; we will weigh options; we will understand our designs. This time we will not just talk about the right work, this time we will do it.
On the next new product we will use our design reviews to hold ourselves accountable to the 50% reductions, to the investment in DFMA tools, to the training plan, to the front-loaded engineering work, to our commitment to our profitability and our country.
On the next new product we will celebrate the success of improved product functionality, improved product robustness, a tighter, more predictable supply chain, increased sales, increased profits, and increased US manufacturing jobs.
On the next new product we will do what it takes to manufacture products in the US because it’s the right thing for the country, and we will be more profitable because of it.
If you’d like some help improving the US economy one company at a time, send me an email (mike@shipulski.com), and I’ll help you put a plan together.
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p.s. I’m holding a half-day workshop on how to implement systematic cost savings through product design on June 13 in Providence RI as part of the International Forum on DFMA — here’s the link. I hope to see you there.
I can name that tune in three notes.
More with more doesn’t cut it anymore, just not good enough.
The behavior we’re looking for can be nicely described by the old TV game show Name That Tune, where two contestants competed to guess the name of a song with the fewest notes. They were read a clue that described a song, and ratcheted down the notes needed to guess it. Here’s the nugget: they challenged themselves to do more with less, they were excited to do more with less, they were rewarded when they did more with less. The smartest, most knowledgeable contestants needed fewer notes. Let me say that again – the best contestants used the fewest notes.
In product design, the number of notes is analogous to part count, but the similarities end there. Those that use the fewest are not considered our best or our most knowledgeable, they’re not rewarded for their work, and our organizations don’t create excitement or a sense of challenge around using the fewest.
For other work, the number of notes is analogous to complexity. Acknowledge those that use the fewest, because their impact ripples through your company, and makes all your work easier.