Archive for the ‘How To’ Category
Make It Easy
When you push, you make it easy for people resist. When you break trail, you make it easy for them to follow.
Efficiency is overrated, especially when it interferes with effectiveness. Make it easy for effectiveness to carry the day.
You can push people off a cliff or build them a bridge to the other side. Hint – the bridge makes it easy.
Even new work is easy when people have their own reasons for doing it.
Making things easier is not easy.
Don’t tell people what to do. Make it easy for them to use their good judgement.
Set the wrong causes and conditions and creativity screeches to a halt. Set the right ones and it flows easily. Creativity is a result.
Don’t demand that people pull harder, make it easier for them to pull in the same direction.
Activity is easy to demonstrate and progress isn’t. Figure out how to make progress easier to demonstrate.
The only way to make things easier is to try to make them easier.
Image credit – Richard Hurd
The one good way to change behavior.
There’s one good way to change behavior. But don’t take my word for it, take Daniel Kahneman’s, psychologist who was awarded the Nobel Prize in Economic Sciences. In Freakonomics Radio’s podcast How to Launch a Behavioral Change Revolution, Kahneman explains how to achieve change in behavior. His explanation is short [30:35 – 35:21] and good.
Kahneman describes a theory of Kurt Lewin, his academic grandfather, where behavior is an equilibrium, a balance between driving forces that push for change and restraining forces that hold back change. Kahneman goes on to describe Lewin’s insight. “Lewin’s insight was that if you want to achieve change in behavior, there is one good way to do it and one bad way. The good way is by diminishing restraining forces, not by increasing the driving forces. That turns out to be profoundly non-intuitive.”
Usually, when we want someone to change, we push them in the direction we want them to go. Kahneman says this approach is natural, but ineffective. He offers a different approach – “Instead of asking how can I get him or her to do it, it starts with a question of why isn’t she doing it already? Go one-by-one, systematically, and you ask ‘What can I do to make it easier for that person to move?’”
What would happen if instead of pushing someone to change, you understand what’s in the way and eliminated the restraining force? I don’t know, but I’m going to give it a try.
Kahneman goes on to describe how to make things easier for a person to move. He says “…the way to make things easier is almost always by controlling the individual’s environment…by just making it easier.” Sounds pretty simple – change people’s environment to make it easier for them to move toward the desired behavior. But, we don’t do it that way.
Kahneman gives more detail. “Are there incentives that work against it? Let’s change the incentives.” And then he gives a simple example. “I want to influence B, but there is A in the background and it’s A who is a restraining force on B, let’s work on A, not on B.”
I urge you to listen to the short segment to hear Kahneman’s words for yourself. His ideas really hit home when you hear them from him.
How to wallow in the mud of uncertainty.
Creativity and innovation are dominated by uncertainty. And in the domain of uncertainty, not only are the solutions unknown, the problems are unknown. And yet, we still try to use the tried-and-true toolbox of certainty even after it’s abundantly clear those wrenches don’t fit.
When wallowing in the mud of uncertainty and company leaders ask, “When will you be done?”, the only real answer is a description of the next thing you’ll try to learn. “We will learn if Step 1 is possible.” And then the predicted response, “Well, when will you be done with that?” The only valid response is, “It depends.” Though truthful, this goes over like a lead balloon. And the dialog continues – “Okay, then, what is Step 2?” The unpalatable answer, “It depends. If Step 1 is successful, we’ll move onto Step 2, but if Step 1 is unsuccessful, we’ll step back and regroup.” This, too, though truthful, is unsatisfactory.
When doing creative work, there’s immense pressure to be done on time. But, that pressure is inappropriate. Yes, there can be pressure to learn quickly and effectively, but the expectation to be done within an arbitrary timeline is ludicrous. Managers don’t know this, but when they demand a completion date for a task that has never been done before, the people doing the creative work know the manager doesn’t know what they’re doing. They won’t tell the manager what they think, but they definitely think it. And when pushed to give a completion date, they’ll give one, knowing full well the predicted date is just as arbitrary as the manager’s desired timeline.
But learning objectives can create common ground. Starting with “We want to learn if…”, learning objectives define what the project team must learn. Though there’s no agreement on when things will be completed, everyone can agree on the learning objectives. And with clearly defined learning objectives and measurable definitions of success, the project can move forward with consensus. There is still consternation over the lack of hard deadlines for the learning objectives, but there is agreement on the sequence of events, tests protocols or analyses that will be carried out to learn what must be learned.
Two rules to live by: If you know when you’ll be done, you’re not doing innovation. And if no one is surprised by the solution, you’re not doing creative work.
Image credit – Michael Carian
To improve productivity, it’s time to set limits.
The race for productivity is on. And to take productivity to the next level, set limits.
To reduce the time wasted by email, limit the number of emails a person can send to ten emails per day. Also, eliminate the cc function. If you send a single email to ten people, you’re done for the day. This will radically reduce the time spent writing emails and reduce distraction as fewer emails will arrive. But most importantly, it will help people figure out which information is most important to communicate and create a natural distillation of information. Lastly, limit the number of word in an email to 100. This will shorten the amount of time to read emails and further increase the density of communications.
If that doesn’t eliminate enough waste, limit the number of emails a person can read to ten emails per day. Provide the subject of the email and the sender, but no preview. Use the subject and sender to decide which emails to read. And, yes, responding to an email counts against your daily sending quota of ten. The result is further distillation of communication. People will take more time to decide which emails to read, but they’ll become more productive through use of their good judgement.
Limit the number of meetings people can attend to two per day and cap the maximum meeting length to 30 minutes. The attendees can use the meeting agenda, meeting deliverables and decisions made at the meeting to decide which meetings to attend. This will cause the meeting organizers to write tight, compelling agendas and make decisions at meetings. Wasteful meetings will go away and productivity will increase.
To reduce waiting, limit the number of projects a person can work on to a single project. Set the limit to one. That will force people to chase the information they need instead of waiting. And if they can’t get what they need, they must wait. But they must wait conspicuously so it’s clear to leaders that their people don’t have what they need to get the project done. The conspicuous waiting will help the leaders recognize the problem and take action. There’s a huge productivity gain by preventing people from working on things just to look busy.
Though harsh, these limits won’t break the system. But they will have a magical influence on productivity. I’m not sure ten is the right number of emails or two is the right number of meetings, but you get the idea – set limits. And it’s certainly possible to code these limits into your email system and meeting planning system.
Not only will productivity improve, happiness will improve because people will waste less time and get to use their judgement.
Everyone knows the systems are broken. Why not give people the limits they need and make the productivity improvements they crave?
Image credit – XoMEoX
Innovate like a professional with the Discovery Burst Event.
Recreational athletes train because they enjoy the activity and they compete so they can tell themselves (and their friends) stories about the race. Their training routines are discretionary and their finish times are all about bragging rights. Professional athletes train because it’s their job. Their training is unpleasant, stressful and ritualistic. And it’s not optional. And their performance defines their livelihood. A slow finish time negatively impacts their career. With innovation, you have a choice – do you want to do it like a recreational athlete or like a professional? Do you want to do it like it’s discretionary or like your livelihood depends on it?
Like with the professional athlete, with innovation what worked last time is no longer good enough. Innovation demands we perform outside our comfort zone.
Goals/Objectives are the key to performing out of our comfort zone. And to bust through intellectual inertia, one of the most common business objectives is a goal to grow revenue. “Grow the top line” is the motto of the professional innovator.
To deliver on performance goals, coaches give Strategic Guidance to the professional athlete, and it’s the same for company leaders – it’s their responsibility to guide the innovation approach. The innovation teams must know if their work should focus on a new business model, a new service or a new product. And to increase the bang for the buck, an Industry-First approach is recommended, where creation of new customer value is focused within a single industry. This narrows the scope and tightens up the work. The idea is to solve a problem for an industry and sell to the whole of it. And to tighten things more, a Flagship Customer is defined with whom a direct partnership can be developed. Two attributes of a Flagship Customer – big enough to create significant sales growth and powerful enough to pull the industry in its wake.
It’s the responsibility of the sales team to identify the Flagship Customer and broker the first meeting. At the meeting, a Customer-Forward approach is proposed, where a diverse team visits the customer and dives into the details of their Goals/Objectives, their work and their problems. The objective is to discover new customer outcomes and create a plan to satisfy them. The Discovery Burst Event (DBE) is the mechanism to do the work It’s a week-long event where marketing, sales, engineering, manufacturing and technical services perform structured interviews to get to the root of the customer’s problems AND, in a Go-To-The-Work way, walk their processes and use their eyeballs to discover solutions to problems the customer didn’t know they had. The DBE culminates with a report out to leaders of the Flagship Company where new customer outcome statements are defined along with a plan to assess the opportunities (impact/effort) and come back with proposals to satisfy the most important outcome statements.
After the DBE, the team returns home and evaluates and prioritizes the opportunities. As soon as possible, the prioritization decisions are presented to the Flagship Customer along with project plans to create novel solutions. In a tactical sense, there are new opportunities to sell existing products and services. And in a strategic sense, there are opportunities to create new business models, new services and new products to reinvent the industry.
In the short term, sales of existing products increase radically. And in the longer term, where new solutions must be created, the Innovation Burst Event (IBE) process is used to quickly create new concepts and review them with the customer in a timely way. And because the new concepts solve validated customer problems, by definition the new concepts will be valued by the customer. In a Customer-Forward way, the new concepts created by the IBE are driven by the customer’s business objectives and their problems.
This Full Circle approach to innovation pushes everyone out of their comfort zones to help them become professional innovators. Company leadership must stick out their necks and give strategic guidance, sales teams must move to a trusted advisor role, engineering and marketing teams must learn to listen to (and value) the customer’s perspective, and new ways of working – the Discovery Burst Event (DBE) and Innovation Burst Event (IBE) – must be embraced. But that’s what it takes to become professional innovators.
Innovation isn’t a recreational sport, and it’s time to behave that way.
Image credit – Lwp Kommunikáció
To improve innovation, use fewer words.
Everyone knows innovation is difficult, but there’s no best way to make it easier. And everyone knows there’s plenty of opportunities to make innovation more effective, but, again, there’s no best way. Clearly, there are ways to improve the process, and new tools can help, but the right process improvements depend on the existing process and the specific project. And it’s the same for tools – the next tool depends on the existing toolbox and the new work required by the project. With regard to tools and processes, the right next steps are not universal.
But with all companies’ innovation processes, there is a common factor – the innovation process is run by people. Regardless of process maturity or completeness, people run the process. And this fundamental cuts across language, geography and company culture. And it cuts across products, services, and business models. Like it or not, innovation is done by people.
At the highest level, innovation converts ideas into something customers value and delivers the value to them for a profit. At the front end, innovation is about ideas, in the middle, it’s about problems and at the back end, it’s about execution. At the front, people have ideas, define them, evaluate them and decide which ones to advance. In the middle, people define the problems and solve them. And at the back end, people define changes to existing business process and run the processes in a new way.
Tools are a specialized infrastructure that helps people run lower-level processes within the innovation framework. At the front, people have ideas about new tools, or how to use them in a new way, define the ideas, evaluate them, and decide which tools to advance. In the middle, people define problems with the tools and solve them. And at the back end, they run the new tools in new ways.
With innovation processes and tools, people choose the best ideas, people solve problems and people implement solutions.
In order to choose the best ideas, people must communicate the ideas to the decision makers in a clear, rich, nuanced way. The better the idea is communicated, the better the decision. But it’s difficult to communicate an idea, even when the idea is not new. For example, try to describe your business model using just words. And it’s more difficult when the idea is new. Try to describe a new (untested) business model using just your words. For me, words are not a good way to communicate new ideas.
Improved communication improves innovation. To improve communication of ideas, use fewer words. Draw a picture, create a cartoon, make a storyboard, or make a video. Let the decision maker ask questions of your visuals and respond with another cartoon, a modified storyboard or a new sketch. Repeat the process until the decision maker stops asking questions. Because communication is improved, the quality of the decision is improved.
Improved problem solving improves innovation. To improve problem-solving, improve problem definition (the understanding of problem definition.) Create a block diagram of the problem – with elements of the system represented by blocks and labeled with nouns, and with actions and information flow represented by arrows labeled with verbs. Or create a sketch of the customer caught in the act of experiencing the problem. Define the problem in time (when it happens) so it can be solved before, during or after. And in all cases, limit yourself to one page. Continue to modify the visuals until there’s a common definition of the problem (the words stop.) When the problem is defined and communicated in this way, the problem solves itself. Problem-solving is seven-eighths problem definition.
Improved execution improves innovation. To improve execution, improve clarity of the definition of success. And again, minimize the words. Draw a picture that defines success using charts or graphs and data. Create the axes and label them (don’t forget the units of measure). Include data from the baseline product (or process) and define the minimum performance criterion in red. And add the sample size (number of tests.) Use one page for each definition of success and sequence them in order of importance. Start with the work that has never been done before. And to go deeper, define the test protocol used to create the data.
For a new business model, the one-page picture could be a process diagram with new blocks for new customers or partners or new arrows for new information flows. There could be time requirements (response time) or throughput requirements (units per month). Or it could be a series of sketches of new deliverables provided by the business model, each with clearly defined criteria to judge success. When communicated clearly to the teams, definitions of success are beacons of light that guide the boats as the tide pulls them through the project or when uncharted rocks suddenly appear to starboard.
Innovation demands communication and communication demands mechanisms. In the domain of uncertainty, words are not the best communicators. Create visual communication mechanisms that distill and converge on a common understanding.
A picture isn’t worth a thousand words, it gets rid of a thousand.
Image credit – Michael Coghlan
How To Reduce Innovation Risk
The trouble with innovation is it’s risky. Sure, the upside is nice (increased sales), but the downside (it doesn’t work) is distasteful. Everyone is looking for the magic pill to change the risk-reward ratio of innovation, but there is no pill. Though there are some things you can do to tip the scale in your favor.
All problems are business problems. Problem solving is the key to innovation, and all problems are business problems. And as companies embrace the triple bottom line philosophy, where they strive to make progress in three areas – environmental, social and financial, there’s a clear framework to define business problems.
Start with a business objective. It’s best to define a business problem in terms of a shortcoming in business results. And the holy grail of business objectives is the growth objective. No one wants to be the obstacle, but, more importantly, everyone is happy to align their career with closing the gap in the growth objective. In that way, if solving a problem is directly linked to achieving the growth objective, it will get solved.
Sell more. The best way to achieve the growth objective is to sell more. Bottom line savings won’t get you there. You need the sizzle of the top line. When solving a problem is linked to selling more, it will get solved.
Customers are the only people that buy things. If you want to sell more, you’ve got to sell it to customers. And customers buy novel usefulness. When solving a problem creates novel usefulness that customers like, the problem will get solved. However, before trying to solve the problem, verify customers will buy what you’re selling.
No-To-Yes. Small increases in efficiency and productivity don’t cause customers to radically change their buying habits. For that your new product or service must do something new. In a No-To-Yes way, the old one couldn’t but the new one can. If solving the problem turns no to yes, it will get solved.
Would they buy it? Before solving, make sure customers will buy the useful novelty. (To know, clearly define the novelty in a hand sketch and ask them what they think.) If they say yes, see the next question.
Would it meet our growth objectives? Before solving, do the math. Does the solution result in incremental sales larger than the growth objective? If yes, see the next question.
Would we commercialize it? Before solving, map out the commercialization work. If there are no resources to commercialize, stop. If the resources to commercialize would be freed up, solve it.
Defining is solving. Up until now, solving has been premature. And it’s still not time. Create a functional model of the existing product or service using blocks (nouns) and arrows (verbs). Then, to create the problem(s), add/modify/delete functions to enable the novel usefulness customers will buy. There will be at least one problem – the system cannot perform the new function. Now it’s time to take a deep dive into the physics and bring the new function to life. There will likely be other problems. Existing functions may be blocked by the changes needed for the new function. Harmful actions may develop or some functions will be satisfied in an insufficient way. The key is to understand the physics in the most complete way. And solve one problem at a time.
Adaptation before creation. Most problems have been solved in another industry. Instead of reinventing the wheel, use TRIZ to find the solutions in other industries and adapt them to your product or service. This is a powerful lever to reduce innovation risk.
There’s nothing worse than solving the wrong problem. And you know it’s the wrong problem if the solution doesn’t: solve a business problem, achieve the growth objective, create more sales, provide No-To-Yes functionality customers will buy, and you won’t allocate the resources to commercialize.
And if the problem successfully runs the gauntlet and is worth solving, spend time to define it rigorously. To understand the bedrock physics, create a functional of the system, add the new functionality and see what breaks. Then use TRIZ to create a generic solution, search for the solution across other industries and adapt it.
The key to innovation is problem solving. But to reduce the risk, before solving, spend time and energy to make sure it’s the right problem to solve.
It’s far faster to solve the right problem slowly than to solve the wrong one quickly.
Image credit – Kate Ter Haar
See differently to solve differently.
There are many definitions for creativity and innovation, but none add meaningfully to how the work is done. Though it’s clear why the work is important – creativity and innovation underpin corporate prosperity and longevity – it’s especially helpful to know how to do it.
At the most basic level, creativity and innovation are about problem solving. But it’s a special flavor of problem solving. Creativity and innovation are about problems solving new problems in new ways. The glamorous part is ‘solving in new ways’ and the important part is solving new problems.
With continuous improvement the same problems are solved over and over. Change this to eliminate waste, tweak that to reduce variation, adjust the same old thing to make it work a little better. Sure, the problems change a bit, but they’re close cousins to the problems to the same old problems from last decade. With discontinuous improvement (which requires high levels of creativity and innovation) new problems are solved. But how to tell if the problem is new?
Solving new problems starts with seeing problems differently.
Systems are large and complicated, and problems know how to hide in the nooks and crannies. In a Where’s Waldo way, the nugget of the problem buries itself in complication and misuses all the moving parts as distraction. Problems use complication as a cloaking mechanism so they are not seen as problems, but as symptoms.
Telescope to microscope. To see problems differently, zoom in. Create a hand sketch of the problem at the microscopic level. Start at the system level if you want, but zoom in until all you see is the problem. Three rules: 1. Zoom in until there are only two elements on the page. 2. The two elements must touch. 3. The problem must reside between the two elements.
Noun-verb-noun. Think hammer hits nail and hammer hits thumb. Hitting the nail is the reason people buy hammers and hitting the thumb is the problem.
A problem between two things. The hand sketch of the problem would show the face of the hammer head in contact with the surface of the thumb, and that’s all. The problem is at the interface between the face of the hammer head and the surface of the thumb. It’s now clear where the problem must be solved. Not where the hand holds the shaft of the hammer, not at the claw, but where the face of the hammer smashes the thumb.
Before-during-after. The problem can be solved before the hammer smashes the thumb, while the hammer smashes the thumb, or after the thumb is smashed. Which is the best way to solve it? It depends, that’s why it must be solved at the three times.
Advil and ice. Solving the problem after the fact is like repair or cleanup. The thumb has been smashed and repercussions are handled in the most expedient way.
Put something between. Solving the problem while it happens requires a blocking or protecting action. The hammer still hits the thumb, but the protective element takes the beating so the thumb doesn’t.
Hand in pocket. Solving the problem before it happens requires separation in time and space. Before the hammer can smash the thumb it is moved to a safe place – far away from where the hammer hits the nail.
Nail gun. If there’s no way for the thumb to get near the hammer mechanism, there is no problem.
Cordless drill. If there are no nails, there are no hammers and no problem.
Concrete walls. If there’s no need for wood, there’s no need for nails or a hammer. No hammer, no nails, no problem.
Discerning between symptoms and problems can help solve new problems. Seeing problems at the micro level can result in new solutions. Looking closely at problems to separate them time and space can help see problems differently.
Eliminating the tool responsible for the problem can get rid of the problem of a smashed thumb, but it creates another – how to provide the useful action of the driven nail. But if you’ve been trying to protect thumbs for the last decade, you now have a chance to design a new way to fasten one piece of wood to another, create new walls that don’t use wood, or design structures that self-assemble.
Image credit – Rodger Evans
Maximize The Learning Ratio
As creatures of habit, we like to do what we did last time. Outcomes match expectations and things go as planned – no surprises, no delays, no problems. But as creatures swimming in an evolutionary soup, doing what we did last time leads to extinction. Customers’ expectations multiply and competitors mutate into a higher performing organism and eat us. There are two competing functions – do what we did last time to minimize energy and try new things to harden ourselves for the ever more competitive future.
You can’t reinvent yourself at every turn or your brain will run out of glucose and you’ll pass out. And you can’t always lounge on the couch or you’ll get out of shape and become a slow-moving snack for the new T-Rex on the block. If the endpoints lead to our demise, the solution must be something like the middle way.
If you can get away with it, do what you did last time – minimum energy living is a good gig if you can get it. With little investment and lots of return, there’s enough for everyone. Plenty to eat and some left over to put in stores for the winter. But plenty to eat and plenty of time to goof off may make for lazy (but happy) tribe members who may be of little use when it’s time to defend the business model against hostile species.
Live frugally to develop a surplus and spend some of it trying new things. Improved fitness is the best way to navigate the landscape, even the landscape still beyond the horizon. More than physical fitness, improved mental fitness is the dominant trait that leads to survival. But doing new work is energy intensive and must be done skillfully.
The primary reason we try new things is to learn. In that way, the new things we try are a means to an end – improved mental fitness. But because doing new is expensive from an energy perspective, the learning ratio (new learning divided by the energy to learn) must be high. First, be clear about what you want to learn because learning the wrong thing costs more energy than resting on the couch. Second, maximize the learning of your experiments.
If you run an experiment where you are 100% sure of the outcome, your learning is zero. You already knew how it would go, so there was no need to run the experiment. The least costly experiment is the one you didn’t have to run, so don’t run experiments when you know how they’ll turn out. If you run an experiment where you are 0% sure of the outcome, your learning is zero. These experiments are like buying a lottery ticket – you learn the number you chose didn’t win, but you learned nothing about how to choose next week’s number. You’re down a dollar, but no smarter.
The learning ratio is maximized when energy is minimized (the simplest experiment is run) and probability the experimental results match your hypothesis (expectation) is 50%. In that way, half of the experiments confirm your hypothesis and the other half tell you why your hypothesis was off track.
We can argue about the energy balance between leveraging best practices and creating new recipes. But, when you want to learn, there can be no argument – maximize the learning ratio.
Image credit – Craig Sunter
Full Circle Innovation
It’s not enough to sell things to customers, because selling things is transactional and, over time, transactional selling deteriorates into selling on price. And selling on price is a race to the bottom.
Sales must move from transactional to relational, where people in the sales organization become trusted advisers and then something altogether deeper. At this deeper level of development, the sales people know the business as well as the customer, know where the customer wants to go and provide unique perspective and thoughtful insight. That’s quite a thing for sales, but it’s not enough. Sales must become the conduit that brings the entire company closer to the customer and their their work.
When the customer is trying to figure out what’s next, sales brings in a team of marketing, R&D and manufacturing to triangulate on the future. The objective is to develop deep understanding of the customer’s world. The understanding must go deeper than the what’s. The learning must scrape bottom and get right down to the bedrock why’s.
To get to bedrock, marketing leads learning sessions with the customer. And it all starts by understanding the work. What does the customer do? Why is it done that way? What are the most important processes? How did they evolve? Why do they flow the way they do? These aren’t high-level questions, they are low-level, specific questions, done in front of the actual work.
The mantra – Go to the work.
When the learning sessions are done well, marketing includes experts in manufacturing and R&D. Manufacturing brings their expertise in understanding process and R&D brings their expertise in products and technologies. And to understand the work the deepest way, the tool of choice is the Value Stream Map (VSM).
Cross-organization teams are formed (customer, sales, marketing, manufacturing, and R&D) and are sent out to create Value Steam Maps of the most important processes. (Each team is supported by a VSM expert.) Once the maps are made, all the teams come back together to review the them and identify the fundamental constraints and how to overcome them. The solutions are not limited to new product offerings, rather the solutions could be training, process changes, policy changes, organizational changes or business model changes.
Not all the problems are solved in the moment. After the low hanging fruit is picked, the real work begins. After returning home, marketing and R&D work together to formulate emergent needs and create new ways to meet them. The tool of choice is the IBE (Innovation Burst Event).
To prepare for the IBE, marketing and R&D formalize emergent needs and create Design Challenges to focus the IBE teams. Solving the Design Challenges breaks the conflicts creates novel solutions that meet the unmet needs. In this way, the IBE is a pull process – customer needs create the pull for a solution.
The IBE is a one or two-day event where teams solve the Design Challenges by building conceptual prototypes (thinking prototypes). Then, they vote on the most interesting concepts and create a build plan (who, what, when). The objective of the build plan is to create a Diabolically Simple Prototype (DSP), a functional prototype that demonstrates the new functionality. What makes it diabolical is quick build time. At the end of the IBE is a report out of the build plan to the leader who can allocate the resources to execute it.
In a closed-loop way, once the DSP is built, sales arranges another visit to the customer to demonstrate the new solution. And because the prototype designed to fulfill the validated customer need, by definition, the prototype will be valuable to the customer.
This full circle process has several novel elements, but the magic is in the framework that brings everyone together. With the process, two companies can work together effectively to achieve shared business objectives. And, because the process brings together multiple functions and their unique perspectives, the solutions are well-thought-out and grounded in the diversity of the collective.
Image credit – Gerry Machen
With innovation you’ve got to feel worthy of the work.
When doing work that’s new, sometimes it seems the whole world is working against you. And, most of the time, it is. The outside world is impossible to control, so the only way to deal with external resistance is to pretend you don’t hear it. Shut your ears, put your head down and pull with all your might. Define your dream and live it. And don’t look back. But what about internal resistance?
Where external resistance cannot be controlled and must be ignored, internal resistance, resistance created by you, can be actively managed. The best way to deal with internal resistance is to prevent its manufacture, but very few can do that. The second best way is to acknowledge resistance is self-made and acknowledge it will always be part of the innovation equation. Then, understand the traps that cause us to create self-inflicted resistance and learn how to work through them.
The first trap prevents starting. At the initial stage of a project, two unstated questions power the resistance – What if it doesn’t work? and What if it does work? If it doesn’t work, the fear is you’ll be judged as incompetent or crazy. The only thing to battle this fear is self-worth. If you feel worthy of the work, you’ll push through the resistance and start. If it does work, the fear is you won’t know how to navigate success. Again, if you think you’re worthy of the work (the work that comes with success), you and your self-esteem will power through the resistance and start.
Underpinning both questions is a fundamental of new work that is misunderstood – new work is different than standard work. Where standard work follows a well-worn walking path, new work slashes through an uncharted jungle where there are no maps and no GPS. With standard work, all the questions have been answered, the scope is well established and the sequence of events and timeline are dialed in. With standard work, everything is known up front. With new work, it’s the opposite. Never mind the answers, the questions are unknown. The scope is uncertain and the sequence of events is yet to be defined. And the timeline cannot be estimated.
But with so much standard work and so little new work, companies expect people to that do the highly creative work to have all the answers up front. And to break through the self-generated resistance, people doing new work must let go of self-imposed expectations that they must have all the answers before starting. With innovation, the only thing that can be known is how to figure out what’s next. Here’s a generic project plan for new work – do the first thing and then, based on the results, figure out what to do next, and repeat.
To break through the trap that prevents starting, don’t hold yourself accountable to know everything at the start. Instead, be accountable for figuring out what’s next.
The second trap prevents progress. And, like the first trap, resistance-based paralysis sets in because we expect ourselves to have an etched-in-stone project plan and expect we’ll have all the answers up front. And again, there’s no way to have the right answers when the first bit of work must be done to determine the right questions. If you think you’re worthy of the work, you’ll be able to push through the resistance with the figure out what’s next approach.
When in the middle of an innovation project, hold yourself accountable to figuring out what to do next. Nothing more, nothing less. When the standard work police demand a sequence of events and a timeline, don’t buckle. Tell them you will finish the current task then define the next one and you won’t stop until you’re done. And if they persist, tell them to create their own project plan and do the innovation work themselves.
With innovation, it depends. With innovation, hold onto your self-worth. With innovation, figure out what’s next.
Image credit — Jonathan Kos-Read