Posts Tagged ‘Competitiveness’
Business Models Are Finite
Like it or not, everything changes. The rock solid brand will erode and the venerable business model will wither and die. Though you will add immense energy to hold on to what you built, natural forces of competitive evolution will come up with something makes your best work extinct.
We see it in our everyday lives. Houses need new roofs, cars needs new tires and our kids grow out of their best clothes. Sure we do everything we can to make things last, but we know that ultimately the roof will collapse and the tires will blow out. It doesn’t matter if we don’t want it to happen. It will happen without our consent. And we can see it coming. The roof loses some shingles, some tar paper shows through in spots and we know the leaks will follow. The leaks are not wanted, but they’re not a surprise. And it’s the same with tires. They start to rumble at highway speed, they get you stuck in snow that wasn’t a problem last year and the hydroplaning is inevitable. It’s not if it’s when. You rotate them, you keep them inflated and you know they will give it up. If you’re surprised it’s because you didn’t pay attention.
But in business we deny our business models have a natural life span and we deny what worked last year will not always work next year. And like with tires the signs of wear are obvious, but we dismiss the bumpy ride and the loss of traction in the market. And when the tar paper is clearly showing through the business model and someone points it out they are ignored or even ostracized for calling attention to the deep problem. And that’s the thing – it’s too deep to acknowledge, too deep to talk about. It’s too uncertain and therefore too frightening. The fear of a dwindling reality is stronger than the fear of doing something new so we put plywood over the windows and try to ride out the storm that will only get stronger.
Plywood is good when the radar says the hurricane will last for three hours. But plywood isn’t going to cut it when the fifth hurricane in a month picks up the house and blows it into the next county. The decision to evacuate the business model and abandon what worked is a tough one. It’s emotionally charged. There are pictures on the wall of four generation of CEOs and there are memories of successful production launches and an unnamable feeling of comfort in everything, including the bad cafeteria food you grew up on.
To ignore the natural forces of change is unskillful. It’s not good for the stock price but more importantly it’s not good for your personal wellbeing. It’s emotionally draining to bury the truth from yourself and it’s an immense waste of resources to continually prop up something that should be evacuated.
It’s not safer to bury your head in the sand. Call attention to the leaky roof and point out that people aren’t supposed to need to add air to leaky tires every other day. And when they dismiss you, don’t accept it. No one can dismiss you without your consent. Don’t give it to them.
Image credit – Don McCullough
Rule 1: Don’t start a project until you finish one.
One of the biggest mistakes I know is to get too little done by trying to do too much.
In high school we got too comfortable with partial credit. Start the problem the right way, make a few little mistakes and don’t actually finish the problem – 50% credit. With product development, and other real life projects, there’s no partial credit. A project that’s 90% done is worth nothing. All the expense with none of the benefit. Don’t launch, don’t sell. No finish, no credit.
But our ill-informed focus on productivity has hobbled us. Because we think running projects in parallel is highly efficient, we start too many projects. This glut does nothing more than slow down all the other projects in the pipeline. It’s like we think queuing theory isn’t real because we don’t understand it. But to be fair to queuing and our stockholders, queuing theory is real.
Queues are nothing more than a collection of wayward travelers waiting in line for a shared resource. Wait in line for fast food, you’re part of a queue. Wait in line for a bank teller (a resource,) you’re queued up. Wait in line to board a plane, you’re waiting in a queue. But the name isn’t important. Line or queue, what matters is how long you wait.
Lines are queues and queues are lines, but the math behind them is funky. From firsthand experience we know longer queues mean longer wait times. And if the cashier isn’t all that busy (in queuing language – the utilization of the resource is low) the wait time isn’t all that bad and it increases linearly with the number of people (or jobs) in the queue. When the shared resource (cashier) isn’t highly utilized (not all that busy), add a few more shoppers per hour and wait times increase proportionately. But, and this is a big but, if the resource busy more than 80% of the time, increasing the number of shoppers increases the wait time astronomically (or exponentially.) When shoppers arrive in front of the cashier just a bit more often, wait times can double or triple or more.
For wait times, the math of queueing theory says one plus one equals two and one plus one plus one equals seven. Wait times increase linearly right up until they explode. And when wait times explode, projects screech to a halt. And because there’s no partial credit, it’s a parking lot of projects without any of the profit. And what’s the worst thing to do when projects aren’t finishing quickly enough? Start more projects. And what do we do when projects aren’t launching quickly enough? Start more projects.
When there’s no partial credit, instead of efficiency it’s better to focus on effectiveness. Instead of counting the number of projects running in parallel (efficiency,) count the number of projects that have finished (effectiveness.) To keep wait times reasonable, fiercely limit the amount of projects in the system. And there’s a simple way to do that. Figure out the sweet spot for your system, say, three projects in parallel, and create three project “tickets.” Give one ticket to the three active projects and when the project finishes, the project ticket gets assigned to the next project so it can start. No project can start without a ticket. No ticket, no project.
This simple ticket system caps the projects, or work in process (WIP,) so shared resources are utilized below 80% and wait times are low. Projects will sprint through their milestones and finish faster than ever.
By starting fewer projects you’ll finish more. Stop starting and start finishing.
Image credit – Fred Moore
When doing new work, you’ll be wrong.
When doing something from the first time you’re going to get it wrong. There’s no shame in that because that’s how it goes with new work. But more strongly, if you don’t get it wrong you’re not trying hard enough. And more strongly, embrace the inherent wrongness as a guiding principle.
Take Small Bites. With new work, a small scope is better than a large one. But it’s exciting to do new work and there’s a desire to deliver as much novel usefulness as possible. And, without realizing it, the excitement can lead to a project bloated with novelty. With the best intentions, the project team is underwater with too much work and too little time. With new work, it’s better to take one bite and swallow than three and choke.
Ratchet Thinking. With new work comes passion and energy. And though the twins can be helpful and fun to have around, they’re not always well-behaved. Passion can push a project forward but can also push it off a cliff. Energy creates pace and can quickly accelerate a project though the milestones, but energy can be careless and can just as easily accelerate a project in the wrong direction. And that’s where ratchet thinking can help.
As an approach, the objective of ratchet thinking is to create small movements in the right direction without the possibility of back-sliding. Solve a problem and click forward one notch; solve a second problem and click forward another notch. But, with ratchet thinking, if the third problem isn’t solved, the project holds its ground at the second notch. It takes a bit more time to choose the right problem and to solve it in a way that cannot unwind progress, but ultimately it’s faster. Ratchet thinking takes the right small bite, chews, swallows.
Zero Cost of Change. New work is all about adding new functions, enhancing features and fixing what’s broken. In other words, new work is all about change. And the faster change can happen, the faster the product/service/business model is ready for sale. But as the cost of change increases the rate of changes slows. So why not design the project to eliminate the cost of change?
To do that, design the hardware with a bit more capability and headroom so there’s some wiggle room to handle the changes that will come. Use a modular approach for the software to minimize the interactions of software changes and make sure the software can be updated remotely without customer involvement. And put in place a good revision control (and tracking) mechanism.
Doing new work is full of contradictions: move quickly, but take the time to think things through; take on as much as you can, but no more; be wrong, but in the right way; and sometimes slower is faster.
But doing new work you must.
image credit – leasqueaky
What Innovation Feels Like
There are countless books and articles on innovation. You can read how others have done it, what worked and what didn’t, how best to organize the company and how to define it. But I have not read much about how it feels to do innovation.
Before anything meaningful can happen, there must be discontent or anger. And for that there needs to be a realization that doing things like last time is a bad idea. This realization is the natural outcome of looking deeply at how things really are and testing the assumptions of the status quo. And the best way to set all this in motion is to do things that generate immense boredom.
Boredom can be created in two ways. 1. Doing the same boring work in the same boring way. 2. Stopping all activity for 30 minutes a day and swimming in the sea of your boring thoughts. Both work well, but the second one works faster.
Next, with your discontent in hand, it’s time birth the right question. Some think this the time for answers, but with innovation the real work is to figure out the question. The discomfort of trying to discover the right question is seven times more uncomfortable the discomfort of figuring out the right answer. And once you have the right question, the organization rejects you as a heretic. If the organization doesn’t dismiss you in a visceral way, you know you don’t have the right question. You will feel afraid, but repeat the cycle until your question threatens the very thing that has made the company successful. When people treat you like you threaten them, you know you’re on to something.
To answer your question, you need help from the organization, but the organization withholds them from you. If you are ignored, blocked or discredited, you’re on the right path. Break the rules, disregard best practices, and partner with an old friend who trusts you. Together, rally against the organization and do the work to answer your question. If you feel isolated, keep going. You will feel afraid and you will second guess yourself. Proceed to the next step.
Make a prototype that shows the organization that your question has an answer. Don’t ask, just build. Show the prototype to three people and prepare for rejection. You and your prototype will be misunderstood and devalued. Not to worry, as this is a good sign. Revise the prototype and repeat.
Do anything you can to show the prototype to a customer. Video the customer as they interact with the prototype. You will feel afraid because you are breaking the rules. This is how you should feel. Keep going.
Set up a meeting with a leader who can allocate resources. If you have to, set up the meeting under false pretenses (the organization is still in rejection mode) and show the video. Because of the uncertainty of their response, you will feel afraid. Show the video anyway.
The organization is comfortable working in the domains of certainty and control, but innovation is done in the domain of uncertainty. By definition, the organization will reject your novel work. If you are rejected, keep going. Revise your heretical question, build a prototype to answer it, show a customer, show someone who can allocate resources, and be afraid all along the way. And repeat, as needed.
With innovation, mostly you feel afraid.
Image credit – Tybo
Creating a brand that lasts.
One of the best ways to improve your brand is to improve your products. The most common way is to provide more goodness for less cost – think miles per gallon. Usually it’s a straightforward battle between market leaders, where one claims quantifiable benefit over the other – Ours gets 40 mpg and theirs doesn’t. And the numbers are tied to fully defined test protocols and testing agencies to bolster credibility. Here’s the data. Buy ours
But there’s a more powerful way to improve your brand, and that’s to map your products to reliability. It’s far a more difficult game than the quantified head-to-head comparison of fuel economy and it’s a longer play, but done right, it’s a lasting play that is difficult to beat. Run the thought experiment: think about the brands you associate with reliability. The brands that come to mind are strong, lasting brands, brands with staying power, brands whose products you want to buy, brands you don’t want to compete against. When you buy their products you know what you’re going to get. Your friends tell you stories about their products.
There’s a complete a complete tool set to create products that map to reliability, and they work. But to work them, the commercialization team has to have the right mindset. The team must have the patience to formally define how all the systems work and how they interact. (Sounds easy, but it can be painfully time consuming and the level of detail is excruciatingly extreme.) And they have to be willing to work through the discomfort or developing a common understanding how things actually work. (Sounds like this shouldn’t be an issue, but it is – at the start, everyone has a different idea on how the system works.) But more importantly, they’ve got to get over the natural tendency to blame the customer for using the product incorrectly and learn to design for unintended use.
The team has got to embrace the idea that the product must be designed for use in unpredictable ways in uncontrolled conditions. Where most teams want to narrow the inputs, this team designs for a wider range of inputs. Where it’s natural to tighten the inputs, this team designs the product to handle a broader set of inputs. Instead of assuming everything will work as intended, the team must assume things won’t work as intended (if at all) and redesign the product so it’s insensitive to things not going as planned. It’s strange, but the team has to design for hypothetical situations and potential problems. And more strangely, it’s not enough to design for potential problems the team knows about, they’ve got to design for potential problems they don’t know about. (That’s not a typo. The team must design for failure modes it doesn’t know about.)
How does a team design for failure modes it doesn’t know about? They build a computer-based behavioral model of the system, right down to the nuts, bolts and washers, and they create inputs that represent the environment around the system. They define what each element does and how it connects to the others in the system, capturing the governing physics and propagation paths of connections. Then they purposefully break the functions using various classes of failure types, run the analysis and review the potential causes. Or, in the reverse direction, the team perturbs the system’s elements with inputs and, as the inputs ripple through the design, they find previously unknown undesirable (harmful) functions.
Purposefully breaking the functions in known ways creates previously unknown potential failure causes. The physics-based characterization and the interconnection (interaction) of the system elements generate unpredicted potential failure causes that can be eliminated through design. In that way, the software model helps find potential failures the team did not know about. And, purposefully changing inputs to the system, again through the physics and interconnection of the elements, generates previously unknown harmful functions that can be designed out of the product.
If you care about the long-term staying power of your brand, you may want to take a look at TechScan, the software tool that makes all this possible.
Image credit — Chris Ford.
Growth for growth’s sake isn’t the answer
Growth, as a strategy, is flawed. Draw a control volume around the planet and accelerate the growth engines: the natural conclusion – we run out of natural resources. Not if, when. Anything with a finite end condition is finite. That’s a rule. Because the world has finite resources, growth is finite.
Economists say growth is the only way. And the analysts say you’ve got to grow faster than their expectations or they’ll penalize your stock price. Economists say growth must be eternal and analysists say it’s never fast enough. The treadmill of growth keeps us accelerating, and we’re moving too fast to stop and ask why.
The idea behind growth is simple – with growth comes riches. As we’ve defined the system, when companies grow the people that own stock make more money. And in with our consumption mindset, more money means more stuff. Cutting right to it, company growth breeds bank account growth, which in turn breeds four cars, a 5,000 square foot primary residence, two vacation homes, closets full of too many clothes, three iPads, six laptops and five smart phones. And from this baseline, continued growth breeds more spiraling consumption.
If the consumption was curbed, what would happen to the riches?
Growth is better when it’s a result. Solve a societal problem and growth results, but instead of just filling the coffers, peoples’ lives get better. Make the water cleaner, people get healthier and you grow. And because you see the societal benefit, you feel better about yourself and your work.
Stock price increases when analysts think growth will increase. And increased stock price creates more wealth to fund more growth and fund more consumption. And, more consumption creates the right conditions for more growth.
What would happen if there was no growth?
If we were content with what we have, flat sales wouldn’t be a problem because we’d not need to consume more. And if we didn’t need to consume more we’d be happy with the money we make. No growth would be no problem.
Today, increased productivity is used to support increased sales. The incremental capacity (more units per hour) provides more products so more can be sold which creates growth. But in a “no growth” universe where growth is prohibited, instead of selling more, people would work less. Increase productivity by 25% and instead of working five days a week, everyone works four. That’s hard to imagine, but the numbers work. Instead of more money, we’d have more time.
Money isn’t finite, but time is. If we can learn to see time as something more valuable than money, maybe things can turn around. If we can see a growth in leisure time as some twisted form of consumption, maybe that would make it okay to spend more time doing the things we want to do.
Image credit — Michael
Put your success behind you.
The biggest blocker of company growth is your successful business model. And the more significant it’s historical success, the more it blocks.
Novelty meaningful to the customer is the life force of company growth. The easiest novelty to understand is novelty of product function. In a no-to-yes way, the old product couldn’t do it, but the new one can. And the amount of seconds it takes for the customer to notice (and in the case of meaningful novelty, appreciate) the novelty is in an indication of its significance. If it takes three months of using the product, rigorous data collection and a t-test, that’s not good. If the customer turns on the product and the novelty smashes him in the forehead like a sledgehammer, well, that’s better.
It’s difficult to create a product with meaningful novelty. Engineers know what they know, marketers know what they market, and the salesforce knows how to sell what they sell. And novelty cuts across their comfort. The technology is slightly different, the marketing message diverges a bit, and the sales argument must be modified. The novelty is driven by the product and the people respond accordingly. And, the new product builds on the old one so there’s familiarity.
Where injecting novelty into the product is a challenge, rubbing novelty on the business model provokes a level 5 pucker. Nothing has the stopping power of a proposed change to the business model. Novelty in the product is to novelty in the business model as lightning is to lightning bug – they share a word, but that’s it.
Novelty in the product is novelty of sheet metal, printed circuit boards and software. Novelty in the business model is novelty in how people do their work and novelty in personal relationships. Novelty in the product banal, novelty in the business model is personal.
No tools or best practices can loosen the pucker generated by novelty in the business model. The tired business model has been the backplane of success for longer than anyone can remember. The long-in-the-tooth model has worn deep ruts of success into the organization. Even the all-powerful Lean Startup methodology can’t save you.
The healing must start with an open discussion about the impermanence of all things, including the business model. The most enduring radioactive element has a half-life, and so does the venerable business model, even the most successful.
Where novelty in the product is technical, novelty in the business model is emotional. And that’s what makes it so powerful. Sprinkling the business model with novelty is scary at a deeply personal level – career jeopardy, mortgage insecurity and family volatility are primal drivers. But if you can push through, the rewards are magical.
Your business model has shaped you into an organization that’s optimized to do what it does. You can’t create new markets and sell to new products to new customers without changing your business model. Your business model may have been your secret sauce, but the world’s tastes have changed. It’s time to put your success behind you.
Image credit — MandaRose
Innovation isn’t a thing in itself.
Innovation isn’t a thing in itself, and it’s not something to bolster for the sake of bolstering.
Innovation creates things (products, services, business models) that are novel, useful and successful. It’s important to know which flavor to go after, but before that it’s imperative to formalize the business objective. Like lean or Six Sigma, innovation is a business methodology whose sole intention is to deliver on the business objective. The business objective is usually a revenue or profit goal, and success is defined by meeting the objective. Successful is all about meeting the business objective and successful is all about execution.
There are a lot of things that must come together for an innovation to be successful. For an innovative product here are the questions to answer: Can you make it, certify it, market it, sell it, distribute it, service it, reclaim it? As it happens, these are the same questions to answer for any new product. In that way, innovative products are not different. But because innovation starts with novel, with innovative products the answers can be different. For an innovative product there are more “no’s” and for each no there’s a reason that starts with a C: constraint, capacity, capability, competitor, cooperation, capital. And the business objective cannot be achieved with closing the gaps.
After successful, there’s useful. Like any work based on a solid marketing methodology, innovation must deliver usefulness to the customer. Innovation or not, strong marketing is strong marketing and strong marketing defines who the customer is, how they’ll use the new service, and how they’ll benefit – the valuable customer outcome (VCO.) But with an innovative service it’s more difficult to know who the customer is, how they’ll use the service and if they’ll pay for it. (That’s the price of novelty.) But in most other ways, an innovative service is no different than any other service. Both are successful because they deliver usefulness customers, those customers pay money for the usefulness and the money surpasses the business objective.
Innovation is different because of novelty, but only in degree. Continuous improvement projects have novelty. Usually, it’s many small changes consistently applied that add up to meaningful results, for example waste reduction, improved throughput and product quality. These projects have novelty, but the novelty is the sum of small steps, all of which stay close to known territory.
The next rung on the novelty ladder is discontinuous improvement which creates a large step change in goodness provided to the customer. (Think 3X improvement.) The high degree of novelty creates broader uncertainty. Will the customer be able to realize the goodness? Will the novelty be appealing to a set of yet-to-be-discovered customers? Will they pay for it? It is worth doing all that execution work? Will it cannibalize other products? The novelty is a strong divergence from the familiar and with it comes the upside of new customer goodness and the downside of the uncertainty.
The highest form of novelty is no-to-yes. No other product on the planet could do it before, but the new innovative one can. It has the potential to create new markets, but also has the potential to obsolete the business model. The sales team doesn’t know how to sell it, the marketers don’t know how to market it and the factory doesn’t know how to make it. There new technology is not as robust as it should be and the cost structure may never become viable. There’s no way to predict how competitors will respond, there’s no telling if it will pass the regulatory requirements. And to top it off, no one is sure who the customer is or if anyone will it. But, if it all comes together, this innovation will be a game-changer.
Innovation is the same as all the other work, except there’s more novelty. And with that novelty comes more upside and more uncertainty. With novelty, too much of a good thing isn’t wonderful. Sufficient novelty must be ingested to meet the business objective, and a bit more for the long term to stay out in front.
Be clear about business objectives, deliver usefulness to customers and use novelty to make it happen. And call it whatever you want.
Image credit – Agustin Rafael Reyes
Solving Intractable Problems
Immediately after there’s an elegant solution to a previously intractable problem, the solution is obvious to others. But, just before the solution those same folks said it was impossible to solve. I don’t know if there’s a name for this phenomenon, but it certainly causes hart burn for those brave enough to take on the toughest problems.
Intractable problems are so fundamental they are no longer seen as problems. Over the years experts simply accept these problems as constraints that must be complied with. Just as the laws of physics can’t be broken, experts behave as if these self-made constraints are iron-clad and believe these self-build walls define the viable design space. To experts, there is only viable design space or bust.
A long time ago these problems were intractable, but now they are not. Today there are new materials, new analysis techniques, new understanding of physics, new measurement systems and new business models.. But, they won’t be solved. When problems go unchallenged and constrain design space they weave themselves into the fabric of how things are done and they disappear. No one will solve them until they are seen for what they are.
It takes time to slow down and look deeply at what’s really going on. But, today’s frantic pace, unnatural fascination with productivity and confusion of activity with progress make it almost impossible to slow down enough to see things as they are. It takes a calm, centered person to spot a fundamental problem masquerading as standard work and best practice. And once seen for what they are it takes a courageous person to call things as they are. It’s a steep emotional battle to convince others their butts have been wet all these years because they’ve been sitting in a mud puddle.
Once they see the mud puddle for what it is, they must then believe it’s actually possible to stand up and walk out of the puddle toward previously non-viable design space where there are dry towels and a change of clothes. But when your butt has always been wet, it’s difficult to imagine having a dry one.
It’s difficult to slow down to see things as they are and it’s difficult to re-map the territory. But it’s important. As continuous improvement reaches the limit of diminishing returns, there are no other options. It’s time to solve the intractable problems.
Image credit – Steven Depolo
The Top Three Enemies of Innovation – Waiting, Waiting, Waiting
All innovation projects take longer than expected and take more resources than expected. It’s time to change our expectations.
With regard to time and resources, innovation’s biggest enemy is waiting. There. I said it.
There are books and articles that say innovation is too complex to do quickly, but complexity isn’t the culprit. It’s true there’s a lot of uncertainty with innovation, but, uncertainty isn’t the reason it takes as long as it does. Some blame an unhealthy culture for innovation’s long time constant, but that’s not exactly right. Yes, culture matters, but it matters for a very special reason. A culture intolerant of innovation causes a special type of waiting that, once eliminated, lets innovation to spool up to break-neck speeds.
Waiting? Really? Waiting is the secret? Waiting isn’t just the secret, it’s the top three secrets.
In a backward way, our incessant focus on productivity is the root cause for long wait times and, ultimately, the snail’s pace of innovation. Here’s how it goes. Innovation takes a long time so productivity and utilization are vital. (If they’re key for manufacturing productivity they must be key to innovation productivity, right?) Utilization of fixed assets – like prototype fabrication and low volume printed circuit board equipment – is monitored and maximized. The thinking goes – Let’s jam three more projects into the pipeline to get more out of our shared resources. The result is higher utilizations and skyrocketing queue times. It’s like company leaders don’t believe in queuing theory. Like with global warming, the theory is backed by data and you can’t dismiss queuing theory because it’s inconvenient.
One question: If over utilization of shared resources delays each prototype loop by two weeks (creates two weeks of incremental wait time) and you cycle through 10 prototype loops for each innovation project, how many weeks does it delay the innovation project? If you said 20 weeks you’re right, almost. It doesn’t delay just that one project; it delays all the projects that run through the shared resource by 20 weeks. Another question: How much is it worth to speed up all your innovation projects by 20 weeks?
In a second backward way, our incessant drive for productivity blinds us of the negative consequences of waiting. A prototype is created to determine viability of a new technology, and this learning is on the project’s critical path. (When the queue time delays the prototype loop by two weeks, the entire project slips two weeks.) Instead of working to reduce the cycle time of the prototype loop and advance the critical path, our productivity bias makes us work on non-critical path tasks to fill the time. It would be better to stop work altogether and help the company feel the pain of the unnecessarily bloated queue times, but we fill the time with non-critical path work to look busy. The result is activity without progress, and blindness to the reason for the schedule slip – waiting for the over utilized shared resource.
A company culture intolerant of uncertainty causes the third and most destructive flavor of waiting. Where productivity and over utilization reduce the speed of innovation, a culture intolerant of uncertainty stops innovation before it starts. The culture radiates negative energy throughout the labs and blocks all experiments where the results are uncertain. Blocking these experiments blocks the game-changing learning that comes with them, and, in that way, the culture create infinite wait time for the learning needed for innovation. If you don’t start innovation you can never finish. And if you fix this one, you can start.
To reduce wait time, it’s important to treat manufacturing and innovation differently. With manufacturing think efficiency and machine utilization, but with innovation think effectiveness and response time. With manufacturing it’s about following an established recipe in the most productive way; with innovation it’s about creating the new recipe. And that’s a big difference.
If you can learn to see waiting as the enemy of innovation, you can create a sustainable advantage and a sustainable company. It’s time to change expectations around waiting.
Image credit – Pulpolux !!!
Strategic Planning is Dead.
Things are no longer predictable, and it’s time to start behaving that way.
In the olden days (the early 2000s) the pace of change was slow enough that for most the next big thing was the same old thing, just twisted and massaged to look like the next big thing. But that’s not the case today. Today’s pace is exponential, and it’s time to behave that way. The next big thing has yet to be imagined, but with unimaginable computing power, smart phones, sensors on everything and a couple billion new innovators joining the web, it should be available on Alibaba and Amazon a week from next Thursday. And in three weeks, you’ll be able to buy a 3D printer for $199 and go into business making the next big thing out of your garage. Or, you can grasp tightly onto your success and ride it into the ground.
To move things forward, the first thing to do is to blow up the strategic planning process and sweep the pieces into the trash bin of a bygone era. And, the next thing to do is make sure the scythe of continuous improvement is busy cutting waste out of the manufacturing process so it cannot be misapplied to the process of re-imagining the strategic planning process. (Contrary to believe, fundamental problems of ineffectiveness cannot be solved with waste reduction.)
First, the process must be renamed. I’m not sure what to call it, but I am sure it should not have “planning” in the name – the rate of change is too steep for planning. “Strategic adapting” is a better name, but the actual behavior is more akin to probe, sense, respond. The logical question then – what to probe?
[First, for the risk minimization community, probing is not looking back at the problems of the past and mitigating risks that no longer apply.]
Probing is forward looking, and it’s most valuable to probe (purposefully investigate) fertile territory. And the most fertile ground is defined by your success. Here’s why. Though the future cannot be predicted, what can be predicted is your most profitable business will attract the most attention from the billion, or so, new innovators looking to disrupt things. They will probe your business model and take it apart piece-by-piece, so that’s exactly what you must do. You must probe-sense-respond until you obsolete your best work. If that’s uncomfortable, it should be. What should be more uncomfortable is the certainty that your cash cow will be dismantled. If someone will do it, it might as well be you that does it on your own terms.
Over the next year the most important work you can do is to create the new technology that will cause your most profitable business to collapse under its own weight. It doesn’t matter what you call it – strategic planning, strategic adapting, securing the future profitability of the company – what matters is you do it.
Today’s biggest risk is our blindness to the immense risk of keeping things as they are. Everything changes, everything’s impermanent – especially the things that create huge profits. Your most profitable businesses are magnates to the iron filings of disruption. And it’s best to behave that way.
Image credit – woodleywonderworks