Archive for the ‘The Future’ Category

Acceleration Is King

Everything is about speed – speed through process reengineering, waste elimination, standardization, modularity, design reuse. All valid, but not all that powerful. Real speed comes from avoiding rapid progress in the wrong direction, from avoiding a blistering pace on the wrong stuff. Real speed comes from saying no to the work that creates drag in order to say yes to work that accelerates.

It’s healthy to have time limits and due dates, finite resources, and budgets. These constraints are helpful because they force a cutoff decision: what work will get done and what won’t. And thankfully, all businesses have them – take them away and eliminate all hope of profitability and sustainability. But from a speed perspective, sometime we look at them in a backward way.

Yes, that work would change the game, but we don’t have time. That argument is a little misleading. Truth is, there’s the same amount of time as last year – a week is still a week, and there are still 52 of them in a year. It’s not about time; it’s about the work done during that time. With a backwards view, the constraint calls attention to work won’t get done, but the constraint is really about work that will get done. If the work that doesn’t make the cut is less magical than the work that does, the constraint creates a speed problem – too slow on the game-changing work. The speed problem is realized when the new kid on the block makes magic and you don’t. If the constraint helps say yes to magic and no to lesser work, there’s no speed problem.

Yes, we could reinvent the industry, but we don’t have resources. No, we have resources. But the constraint isn’t really about resources, it’s about the work. And not any old work, the constraint is about the work that will get done. (Not the work that won’t.) If the constraint causes us to stuff our fingers in the holes in the dyke at the expense of eliminating it altogether, the constraint caused a speed problem. It’s a problem because while we’re plugging holes, an eager competitor will dismantle the need for the dyke. Speed problem.

Sure, we’d leapfrog the competition, but we don’t have the budget. No, we have a budget. But, like the other constraints, the budgetary one is also about the work that will get done. If the constraint prioritizes same-as-last-time over crazy, it creates a speed problem. New competitors who don’t have to protect the old guard products will work on crazy and bring it to market. And that’s a problem because you’ll have more of what you’ve always had and they’ll have crazy.

Yes, in all cases, choose the bigger bet. Choose crazy over sane, magical over mundane, and irregular over regular. And choose that way because it’s faster. And here’s why faster is king: The number of countries with a well educated work force is growing; there’s an ever increasing number of micro companies who can afford to bet on disruptive technologies; and the internet has shown the world how their lives could be and created several billion people who will use their parental fortitude to do whatever it takes to make life better for their kids. (And there’s no stronger force on earth.) And it all sums to an incredible amount of emotional energy relentlessly pushing the pace.

The world isn’t just getting faster, it’s accelerating – yes, next month will be faster than this month, but that’s not the real trick with acceleration. With acceleration the faster things get, the faster they get faster. Is there really any question how to use your constraints?

Wrestle Your Success To The Ground

wrestle success to the groundInnovation, as a word, has become too big for its own good, and, as a word, is almost useless. Sure, it can be used to enable magical reinvention of business models and revolutionary products and technologies, but it can also be used to rationalize the rehash work we were going to do anyway. The words that send angry chills down the back of the would-be-innovative company – “We’re already doing it.”

When company leaders talk about doing more innovation, there’s a lot of pressure in the organization to point to innovative things already being done. The organization misinterprets the desire for more innovation as a negative commentary on their work. The mental dialog goes like this – We’re good at our work, we’re working as hard as we can, and we’re doing all we can to meet objectives – hey, look at this innovative stuff we’re doing. Clearly this isn’t what company leaders are looking for, but the word does have that influence.

What can feel better is to describe what is meant by innovation. Wherever we are, whatever successes we’ve had, we want to change our behaviors to create new, more profitable business models; create new products and technologies that obsolete our best, most profitable ones; and change our behaviors to create new, more profitable markets. The key is to acknowledge that our existing behaviors are the very thing that has created our success (and thank them for it), and to acknowledge the desire to build on our success by obsoleting it. When we ask for more innovation, we’re asking for new behaviors to dismantle our current day success behind us to create the next level of success.

There’s a tight link to innovation and failure – risk, learning, experimentation – but there’s a missing link with success. Acknowledgement of success helps the organization retain its self worth and helps them feel good about trying new stuff. However, even still, success is huge deterrent to innovation. Company success will retain the behaviors that created it, and more strongly, as new behaviors are injected, the antibodies of success will reject them. Our strength becomes our weakness.

Strong technologies become anchors to themselves; successful, stable, long-running markets hold tightly to resources that created them; and time-tested business models are above the law. New behaviors almost don’t stand a chance.

Fear of losing what we have is the number one innovation blocker. Where failure blocks innovation narrowly in the blast zone, success smears a thick layer of inaction across the organization. What’s most insidious, since we celebrate success, since we laud customer focus, since we track and reward efficiently doing what we’ve done, we systematically thicken and stiffen the layer that gums up innovation.

Instead of starting with a call-to-arms for innovation, it’s best to define company values, mission, and strategic objectives. Then, and only then, define innovation as the way to get there. First company objectives, then innovation as the path.

Innovation, as a word, isn’t important. What’s important are the new behaviors that will wrestle success to the ground, and pin it.

Starvation, Pressure, and Perspective Shift

I like Dave Snowden’s thinking on innovation – starvation, pressure, and perspective shift. Here’s what it means to me:

Starvation – Left to our own, we’ll do as we did before. Starvation of resources pushes thinking away from stale, worn paths. Almost in reverse, define what you don’t want, then construct intelligent constraints (the most difficult part of the whole deal) so it’s out of the design space. Constrain the team so they can’t use the most expensive material; constrain the team so they can’t use the same old technology; constrain them so they can’t use the tried and true business model. It’s reverse thinking, but constraints – telling them what they can’t do – frees up design space. Constraints say “Do anything you want, except this.” which constrains far less than specifications. Constrain them to free them.

Pressure – Left to our own, we’ll reuse old thinking. Time pressure drags thinking out of the ruts of our success. Define creative constraints then, to create pressure, give the team insufficient time to think it through. Force them to swim differently with the problem.  The best way I know is to explain the constraints then give the team fifteen minutes to build a prototype. (Yes, fifteen.) The prototype is non-functional, and can be made from whatever is on hand – cardboard, clay, duct tape, or packing peanuts. The short time frame creates pressure, and the pressure extrudes different thinking.  Building a prototype shifts from learning-in-the-brain to learning-with-the-hands. And since hands learn differently than brains, new thinking is cast.

Perspective Shift – Left to our own, we’ll do a remake. Perspective shift moves us to a different place to create a healthy disrespect for today’s thinking. Seen in the right new light, our successes should look problematic. (From the front a skunk isn’t so bad, but from behind things aren’t so good.) Building a bridge to a new perspective can shift things a little, but for a tectonic shift, formalize the consequences of inaction. Think – “If we don’t do this, a very bad thing will happen.” Perspective shift is all about creating action in a new direction.

You won’t get it right the first time, but, no matter.  The real enemy is inaction.

A Healthy Dissatisfaction With Success

dissatisfied with successThey say job satisfaction is important for productivity and quality. The thinking goes something like this: A happy worker is a productive one, and a satisfied worker does good work. This may be true, but it’s not always the best way.

I think we may be better served by a therapeutic dose of job dissatisfaction. Though there are many strains of job satisfaction, the most beneficial one spawns from a healthy dissatisfaction with our success. The tell-tale symptom of dissatisfaction is loneliness, and the invasive bacterium is misunderstanding. When the disease is progressing well, people feel lonely because they’re misunderstood.

Recycled ideas are well understood; company dogma is well understood; ideas that have created success are well understood. In order to be misunderstood, there must be new ideas, ideas that are different. Different ideas don’t fit existing diagnoses and create misunderstanding which festers into loneliness. In contrast, when groupthink is the disease there is no loneliness because there are no new ideas.

For those that believe last year’s ideas are good enough, different ideas are not to be celebrated. But for those that believe otherwise, new ideas are vital, different is to be celebrated, and loneliness is an important precursor to innovation.

Yes, new ideas can grow misunderstanding, but misunderstanding on its own cannot grow loneliness. Loneliness is fueled by caring, and without it the helpful strain of loneliness cannot grow. Caring for a better future, caring for company longevity, caring for a better way – each can create the conditions for loneliness to grow.

When loneliness is the symptom, the prognosis is good. The loneliness means the organization has new ideas; it means the ideas are so good people are willing to endure personal suffering to make them a reality; and, most importantly, it means people care deeply about the company and its long term success.

I urge you to keep your eye out for the markers that define the helpful strain of loneliness. And when you spot it, I hope you will care enough to dig in a little. I urge you think of this loneliness as the genes of a potentially game-changing idea.  When ideas are powerful enough to grow loneliness, they’re powerful enough to move from evolutionary into revolutionary.

The Middle Term Enigma

Short term is getting shorter, and long term is a thing of the past.

We want it now; no time for new; it’s instant gratification for us, but only if it doesn’t take too long.

A short time horizon drives minimization. Minimize waste; reduce labor hours; eliminate features and functions; drop the labor rate; cut headcount; skim off the top. Short term minimizes what is.

Short term works in the short term, but in the long term it’s asymptotic. Short term hits the wall when the effort to minimize overwhelms the benefit. And at this cusp, all that’s left is an emaciated shadow of what was. Then what? The natural extrapolation of minimization is scary – plain and simple, it’s a race to the bottom.

Where short term creates minimization, long term creates maximization. But, today, long term has mostly negative connotations – expensive, lots of resources, high risk, and low probability of success. At the personal level long term, is defined as a timeframe longer than we’re measured or longer than we’ll be in the role.

But, thankfully, there comes a time in our lives when it’s important for personal reasons to inject long term antibodies into the short term disease. But what to inject?

Before what, you must figure out why you want to swim against the current of minimization. If it’s money, don’t bother. Your why must have staying power, and money’s is too short. Some examples of whys that can endure: you want a personal challenge; you want to help society; your ego; you want to teach; or you want to help the universe hold off entropy for a while. But the best why is the work itself – where the work is inherently important to you.

With your why freshly tattooed on your shoulder, choose your what. It will be difficult to choose, but that’s the way it is with yet-to-be whats. (Here’s a rule: with whats that don’t yet exist, you don’t know they’re the right one until after you build them.) So just choose, and build.

Here are some words to describe worthwhile yet-to-be whats: barely believable, almost heretical, borderline silly, and on-the-edge, but not over it. These are the ones worth building.

Building (prototyping) can be expensive, but that’s not the type of building I’m talking about. Building is expensive when we try to get the most out of a prototype. Instead, to quickly and efficiently investigate, the mantra is: minimize the cost of the build. (The irony is not lost on me.) You’ll get less from the prototype, but not much. And most importantly, resource consumption will be ultra small – think under the radar. Take small, inexpensive bites; cover lots of ground; and build yourself toward the right what.

Working prototypes, even crude ones, are priceless because they make it real. And it’s the series of low cost, zig-zagging, leap-frogging prototypes that make up the valuable war chest needed to finance the long campaign against minimization.

Short term versus long term is a balancing act. Your prototype must pull well forward into the long term so, when the ether of minimization pulls back, it all slides back to the middle term, where it belongs.

Circle of Life

Engineers solve technical problems so

Other engineers can create products so

Companies can manufacture them so

They can sell them for a profit and

Use the wealth to pay workers so

Workers can support their families and pay taxes so

Their countries have wealth for good schools to

Grow the next generation of engineers to

Solve the next generation of technical problems so…

A Race for Learning – Video Training with TED-Ed

I’ve been thinking about how to use video to train engineers.  The trouble with video is it takes time and money to create.  But what if you could create lessons using existing video?  That’s what the new TED-Ed platform can do.  With TED-Ed, any YouTube video can be “flipped” into a customized lesson.

Instead of trying to describe it, I used the new platform to create a video lesson.  Click the link below and give it a try. (The platform is still in beta version, so I’m not sure how will go. But that’s how it is with experiments.)

 

Video lesson: Innovation, Caveman-Style

 

When answering the questions, it may ask you to sign up for an account.  Click the X in the upper right of the message to make it go away, and keep going.  If the video does not work at all, poke around the TED-Ed website.

Either way, so we can accelerate our learning and get out in front, please post a comment or two.

Beyond Dead Reckoning

We’re afraid of technology development because it’s risky. And figuring out where to go is the risky part. To figure out where to go companies use several strategies: advance multiple technologies in parallel; ask the customer; or leave it to company leader’s edict. Each comes with its strengths and weaknesses.

I think the best way to figure out where to go is to figure out where you are. And the best way to do that is data-driven S-curve analysis.

To collect data, look to your most recent product launches, say five, and characterize them using a goodness-to-cost ratio. (Think miles per gallon for your technology.) Then plot them chronologically and see how the goodness ratio has evolved – flat, slow growth, steep growth, or decline. The shape of the curve positions your technology within the stages of the S-curve and its location triangulated with contextual clues. You know where you are so you can figure out where to go.

Here’s what the stages feel like and what to do when you’re in them:

Stage 1: Infancy – New physics are used to deliver a known function, but it’s not ready for commercialization. This is like early days of the gasoline-electric hybrid vehicles, where the physics of internal combustion was combined with the physics of batteries. In Stage 1 the elements of the overall system are established, like when Honda developed its first generation Honda Insight and GM its EV1. Prototypes are under test, and they work okay, but not great. In Stage 1, goodness-to-cost is lower than existing technologies (and holding), but the bet is when they mature goodness-to-cost will be best on the planet.

If your previous products were Stage 4 (Maturity) or Stage 5 (Decline), your new project should be in Stage 1. If your existing project is in Stage 1, focus on commercialization. If all your previous projects were (are) in Stage 1, you should focus on commercializing one (moving to Stage 2) at the expense of starting a new one.

Stage 2: Transitional – A product is launched in the market and there is intense competition with existing technologies. In Stage 2, several versions of new technology are introduced (Prius, Prius pluggable, GM’s Volt, Nissan Leaf), and they fight it out. Goodness-to-cost is still less than existing technologies, but there’s some element of the technology that’s attractive. For electric vehicles, think emissions.

If your previous products were Stage 4 (Maturity) or Stage 5 (Decline) and your current project just transitioned from Stage 1, you’re in the right place. In Stage 2, fill gaps in functionality; increase controllability – better controls to improve battery performance; and develop support infrastructure -electric fueling stations.

Stage 3: Growth – Goodness-to-cost increases rapidly, and so do sales. (I think most important for an electric vehicle is miles per charge.)

If you’re in Stage 3, it’s time to find new applications – e.g., electric motorcycles, or shorten energy flow paths – small electric motors at the wheels.

Stage 4: Maturity – The product hits physical limits – flat miles per gallon; hits limits in resources – fossil fuels; hits economic limits – costly carbon fiber body panels to reduce weight; or there’s rapid growth in harmful factors – air pollution.

If you’re in Stage 4, in the short term add auxiliary functions – entertainment systems, mobile hotspot, heated steering wheel, heated washer fluid; or improve aesthetics – like the rise of the good looking small coupe. In the long term, start a Stage 1 project to move to new physics – hydrogen fuel cells.

Stage 5: Decline – New and more effective systems have entered their growth stage – Nissan Leaf outsells Ford pickup trucks.

If you’re in Stage 5, long ago you should have started at Stage 1 project – new physics. If you haven’t, it may be too late.

S-curve analysis guides, but doesn’t provide all the answers. That said, it’s far more powerful than rock-paper-scissors.

(This thinking was blatantly stolen from Victor Fey’s training on Advanced S-Curve Analysis. Thank you, Victor.)

The Pilgrimage of Change

The pilgrimage of change is hard.

Before we start, we must believe there’s a way to get there.

Before that, we must believe in the goodness of the destination.

Before that, we must believe there’s a destination.

Before that, we must want something different.

Before that, we must see things as they are.

Before that, we must want to understand.

Before that, we must be curious.

And to do that, we must believe in ourselves.

Celestial Work and Gravitational Pull

Meeting agendas are a good idea. They make clear what will happen and they’re time bound. (At least good ones.) They look forward in time and shape what will happen.

Meeting agendas are created by the organizer so others follow. It’s strange to think about, but from thin air, the organizer congers magic words on a page that shape direction. The agenda sets the agenda and it’s followed. But in truth, agendas are followed because we choose to follow.

But I want to introduce another schema – the work sets the agenda. In this parallel universe, we don’t choose to follow an agenda; we choose to do work so powerful it sets the agenda – work so dense its gravitational field pulls the organization toward it.

I can hear the moans and groans – we can’t choose the work we do. But you can – if your work is good enough. If your work is brighter than the sun, it’s undeniable and, like the sun, cannot be ignored.

I can hear the next round of moans – we can’t do work that good. But you can – if you think you can and you try. (The only way to guarantee you can’t is not to try.)

And the last round of groans – we’ll get fired if we fail. If you’ll get fired for trying to reinvent your universe, you’re working at the wrong place anyway.

If you like to follow agendas, follow them. But if you don’t, do celestial work, and set them.

Curiosity Fuels Creativity

Creativity generates things that are novel and useful. Make them successful, and you’ve got innovation. There can be no innovation without creativity.

We associate creativity with innate ability that only some have; with transparent happenings that can’t be codified; with eureka moments that come from the subconscious. If anything defies process, it’s creativity. So let’s not use process to squelch creativity, let’s foster behaviors that spawn creativity.

Curiosity is the kindling for creativity; fan its flames and creativity ignites. There a two parts to curiosity – to see things as they are and to propose what could be.

To see things as they are is to create awareness of what is – awareness of context, or changes in context, awareness of worn paths and anomalies, and awareness at high and low levels of abstraction. It takes a disciplined, uncluttered mind to become aware of a new reality, especially while sitting in the old one. And because uncluttering comes only from slack time, to see things as they are is doubly difficult.

The next part of curiosity is to challenge what is in order to propose what could be. To start, root cause must be understood for the new what is. This requires active rejection of old fundamentals and a deep dive to understand new ones. This is toughest when the old fundamentals have been (and are still) successful. (And it’s doubly tough because it requires slack time.) Curiosity twists, pounds, and bends the new fundamentals into a future reality which culminates with a proposal of what could be. Done right, curiosity’s proposal is borderline heretical.

The good news is we don’t need new people – we have plenty of creative capacity. But here’s the bad news – our process thinking isn’t going to get us there because it’s all about behaviors. It’s time to think about how to change things so we can spend more time on behaviors that generate creativity. But if you must use process thinking, come up with a process that lets us spend more time on creative behaviors

The thinking (and some of the language) for this post came from Diego Uribe, a true thought leader in creativity. Thank you Diego.

Mike Shipulski Mike Shipulski
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