Archive for the ‘Fear’ Category
The Parent of Learning
Hypothesis is a charged word – It has a scientific color; it smacks of sterility; it is thought to be done by academics; and it’s sometimes classified as special class of guessing. In thought and action, hypothesis is misunderstood.
We twist the word so it doesn’t apply in our situation; we label it to distance ourselves; we tag it with snarl connotations to protect ourselves. We do this because we’re afraid of the word’s power.
Replace hypothesis with “I think this will happen – [fill in the blank.]” and it’s clear why we’re afraid. Hypothesis, as an activity, has the power to make it clear to everyone that you really don’t know what’s going on. Hypothesis demands you speculate based on your knowledge, and the fear is when you’re wrong (and you will be) people will think your knowledge (and you) is of a meager kind. Hypothesis demands you put yourself out there for the world to see. And that’s why it’s rarely done. And since it’s rarely done, its benefits are not understood.
Innovation is all the rage these days, and innovation is all about learning. And where necessity is the mother of invention, hypothesis is the father of learning. Hypothesis breeds learning by providing a comparison between what you thought would happen and what happened. The difference is a measure of your knowledge; and how the difference changes over time is a measure of your learning. If the difference widens over time, you’re getting cold; if it stays constant, you’re treading water; and if it converges, you’re learning.
Like a good parent, hypothesis knows which rules can be bent and which won’t be compromised. In the hypothesis household clarity and honesty are not optional – clarity around the problem at hand; clarity around how you’ll test and measure; and honesty around the limits of your knowledge.
Learning is important – no one can argue – and learning starts with a hypothesis. More strongly, learning is so important you should work through your fear around hypothesis and increase your learning rate.
Really, hypothesis isn’t the stern parent you think. Hypothesis will make time to teach you to ride your bike without training wheels, and be right there to bandage your skinned knees.
And, like a good parent, if you ask hypothesis for help, I think this will happen – [you’ll learn more and learn faster.]
Letting Go Of Last Year
Last year is gone, and going forward things will be different. Last year’s you is gone, and going forward you will be different. That’s the thing – everything changes. Regardless if last year was enjoyable or terrible, no matter. This year will be different. You can try to hold on to it, but all you’ll get is rope burns. Or, you can take comfort in the impermanence.
Your company is different; your competitors are different; your customers are different. In fact, everything is different. And what you did last year won’t get the same response today. Yet we hold on. It’s difficult to see things as they are when there’s so much comfort in seeing things as they were. Even if things weren’t so good last year, there’s comfort in seeing things as they were.
Toughest of all is to see yourself as you are. (I’m not talking about the body stuff – older, grayer, more wrinkles – that’s easy to see. I’m talking about the inside stuff.) On the inside, you are not what you were last year. You don’t have to know how you are different; just take comfort that you are different. Take comfort that right here, right now, as you sit, you are different, and so is everything else.
It’s difficult to plan out how things will go this year; and it’s impossible to predict how you’ll grow. Things will change; you will change; and putting yourself in that frame of mind can be helpful.
At the New Year, take time to celebrate the upcoming impermanence that will surely find you.
Photo from free HDR Photos – www.freestock.ca
Gifts Are For The Giver
I’ve read emails from engineering students telling me I whipped them into a fervor over engineering.
I’ve received notes from engineering leaders that, based on a single line of a post, reinvented the cost signature of their products.
I’ve been sent messages from folks who were stuck in a rut, and after reading my post, were able to work through their self-imposed constraints.
My inbox has let me know a reader, after thinking about my thinking, tried something that truly scared them.
They all thanked me for what I gave them, but, really, I want to thank them for what they gave me.
They listened; they thought; they changed their behavior. There can be no bigger gift.
I know not everyone celebrates my holiday, but, nonetheless, I want to share it with you.
Merry Christmas, and thanks for your gifts.
It Can’t Be Innovation If…
Companies strive for predictability, yet if it’s predictable, it cannot be innovation.
We seek comfort in our work, but if it’s comfortable it can’t be innovation.
Businesses like to grow by selling more to the customers we have, but if existing customers can recognize it, it can’t be innovation.
We want to meet year end numbers, but if the project will generate profit in the year it begins, it can’t be innovation.
We love our standardized processes, but if it’s standard, it cannot be innovation.
If there’s consensus, it’s not innovation.
If the project isn’t wreaking havoc with your organizational norms, it can’t be innovation.
If the market already exists, it can’t be innovation.
If you’ve done it before, it can’t be innovation.
If you are following a best practice, it can’t be innovation.
If there’s a high probability it will work, it can’t be innovation.
If people aren’t threatened, it can’t be innovation.
Less Before More – Innovation’s Little Secret
The natural mindset of innovation is more-centric. More throughput; more performance; more features and functions; more services; more sales regions and markets; more applications; more of what worked last time. With innovation, we naturally gravitate toward more.
There are two flavors of more, one better than the other. The better brother is more that does something for the first time. For example, the addition of the first airbags to automobiles – clearly an addition (previous vehicles had none) and clearly a meaningful innovation. More people survived car crashes because of the new airbags. This something-from-nothing more is magic, innovative, and scarce.
Most more work is of a lesser class – the more-of-what-is class. Where the first airbags were amazing, moving from eight airbags to nine – not so much. When the first safety razors replaced straight razors, they virtually eliminated fatal and almost fatal injuries, which was a big deal; but when the third and fourth blades were added, it was more trivial than magical. It was more for more’s sake; it was more because we didn’t know what else to do.
While more is more natural, less is more powerful. The Innovator’s Dilemma clearly called out the power of less. When the long-in-the-tooth S-curve flattens, Christensen says to look down, to look down and create technologies that do less. Actually, he tells us someone will give ground on the very thing that built the venerable S-curve to make possible a done-for-the-first-time innovation. He goes on to say you might as well be the one to dismantle your S-curve before a somebody else beats you to it. Yes, a wonderful way to realize the juciest innovation is with a less-centric mindset.
The LED revolution was made possible with less-centric thinking. As the incandescent S-curve hit puberty, wattage climbed and more powerful lights became cost effective; and as it matured, output per unit cost increased. More on more. And looking down from the graying S-curve was the lowly LED, whose output was far, far less.
But what the LED gave up in output it gained in less power draw and smaller size. As it turned out, there was a need for light where there had been none – in highly mobile applications where less size and weight were prized. And in these new applications, there was just a wisp of available power, and incandesent’s power draw was too much. If only there was a technology with less power draw.
But at the start, volumes for LEDs were far less than incandesent’s; profit margin was less; and most importantly, their output was far less than any self-respecting lightbulb. From on high, LEDs weren’t real lights; they were toys that would never amount to anything.
You can break intellectual inertia around more, and good things will happen. New design space is created from thin air once you are forced from the familiar. But it takes force. Creative use of constraints can help.
Get a small team together and creatively construct constraints that outlaw the goodness that makes your product great. The incandescent group’s constraint could be: create a light source that must make far less light. The automotive group’s constraint: create a vehicle that must have less range – battery powered cars. The smartphone group: create a smartphone with the fewest functions – wrist phone without Blutooth to something in your pocket , longer battery life, phone in the ear, phone in your eyeglasses.
Less is unnatural, and less is scary. The fear is your customers will get less and they won’t like it. But don’t be afraid because you’re going to sell to altogether different customers in altogether markets and applications. And fear not, because to those new customers you’ll sell more, not less. You’ll sell them something that’s the first of its kind, something that does more of what hasn’t been done before. It may do only a little bit of that something, but that’s far more than not being able to do it all.
Don’t tell anyone, but the next level of more will come from less.
Choose Yourself
We’ve been conditioned to ask for direction; to ask for a plan; and ask for permission. But those ways no longer apply. Today that old behavior puts you at the front of the peloton in the great race to the bottom.
The old ways are gone.
Today’s new ways: propose a direction (better yet, test one out on a small scale); create and present a radical plan of your own (or better, on the smallest of scales test the novel aspects and present your learning); and demonstrate you deserve permission by initiating activity on something that will obsolete the very thing responsible for your success.
People that wait for someone to give them direction are now a commodity, and with commodities it always ends in the death spiral of low cost providers putting each other out of business. As businesses are waist deep in proposals to double-down on what hasn’t worked and are choking on their flattened S-curves, there’s a huge opportunity for people that have the courage to try new things on their own. Today, if you initiate you’ll differentiate.
[This is where you say to yourself – I’ve already got too much on my plate, and I don’t have the time or budget to do more (and unsanctioned) work. And this is where I tell you your old job is already gone, and you might as well try something innovative. It’s time to grab the defibrillator and jolt your company out of its flatline. ]
It’s time to respect your gut and run a low cost, micro-experiment to test your laughable idea. (And because you’ll keep the cost low, no one will know when it doesn’t go as you thought. [They never do.]) It’s time for an underground meeting with your trusted band of dissidents to plan and run your pico-experiment that could turn your industry upside down. It’s time to channel your inner kindergartener and micro-test the impossible.
It’s time to choose yourself.
The Threshold Of Uncertainty
Our threshold for uncertainty is too low.
Early in projects, even before the first prototype is up and running, you know what the product must do, what it will cost, and, most problematic, when you’ll be done. Independent of work content, level of newness, and workloads, there’s no uncertainty in your launch date. It’s etched in stone and the consequences are devastating.
A zero tolerance policy on uncertainty forces irrational behavior. As soon as possible, engineering gets something running in the lab, and then doesn’t want to change it because there’s no time. The prototype is almost impossible to build and is hypersensitive to normal process variation, but these issues are not addressed because there’s no time. Everyone agrees it’s important to fix it, and agrees to fix it after launch, but that never happens because the next project is already late before it starts. And the death cycle repeats project after project.
The root cause of this mess is the mistaken porting of manufacturing’s zero uncertainly mindset into design. The thinking goes like this – lean and Six Sigma have achieved magical success in manufacturing by eliminating uncertainty, so let’s do it in product design and achieve similar results. This is a fundamental mistake as the domains are fundamentally different.
In manufacturing the same product is made day-in and day-out – no uncertainty; in product design no two product development efforts are the same and there’s lots of stuff that’s done for the first time – uncertainty by definition. In manufacturing there’s a revision controlled engineering drawing that defines the right answer (the geometry and the material) – make it like the picture and it’s all good; in product design the material is chosen from many candidates and the geometry is created from scratch – the picture is created from nothing. By definition there’s more inherent uncertainty in product design, and to tighten the screws and fix the launch date at the start is inappropriate.
Design engineers must feel like there’s enough time to try new things because new products that provide new functionality require new technologies, new materials, and new geometries. With new comes inherent uncertainty, but there are ways to manage it.
To hold the timeline, give on the specification and cost. Design as fast as you can until you run out of time then launch. The product won’t work as well as you’d like and it will cost more than you’d like, but you’ll hit the schedule. A good way to do this is to de-feature a subassembly to reduce design time, and possibly reduce cost. Or, reuse a proven subassembly to reduce design time – take a hit in cost, but hit the timeline. The general idea – hold schedule but flex on performance and cost.
It feels like sacrilege to admit that something’s got to give, but it’s the truth. You’ve seen how it goes when you edict (in no uncertain terms) that the timeline will be met and there’ll be no give on performance and cost. It hasn’t worked, and it won’t – the inherent uncertainty of product design won’t let it.
Accept the uncertainty; be one with it; and manage it. It’s the only way.
Incomplete Definition – A Way Of Life
At the start of projects, no one knows what to do. Engineering complains the specification isn’t fully defined so they cannot start, and marketing returns fire with their complaint – they don’t yet fully understand the customer needs, can’t lock down the product requirements, and need more time. Marketing wants to keep things flexible and engineering wants to lock things down; and the result is a lot of thrashing and flailing and not nearly enough starting.
Both camps are right – the spec is only partially formed and customer needs are only partially understood – but the project must start anyway. But the situation isn’t as bad as it seems. At the start of a project fully wrung out specs and fully validated customer needs aren’t needed. What’s needed is definition of product attributes that set its character, definition of how those attributes will be measured, and definition of the competitive products. The actual values of the performance attributes aren’t needed, just their name, their relative magnitude expressed as percent improvement, and how they’ll be measured.
And to do this the project manager asks the engineering and marketing groups to work together to create simple bar charts for the most important product attributes and then schedules the meeting where the group jointly presents their single set of bar charts.
This little trick is more powerful than it seems. In order to choose competitive products, a high level characterization of the product must be roughed out; and once chosen they paint a picture of the landscape and set the context for the new product. And in order to choose the most important performance (or design) attributes, there must be convergence on why customers will buy it; and once chosen they set the context for the required design work.
Here’s an example. Audi wants to start developing a new car. The marketing-engineering team is tasked to identify the competitive products. If the competitive products are BMW 7 series, Mercedes S class, and the new monster Hyundai, the character of the new car and the character of the project are pretty clear. If the competitive products are Ford Focus, Fiat F500, and Mini Cooper, that’s a different project altogether. For both projects the team doesn’t know every specification, but it knows enough to start. And once the competitive products are defined, the key performance attributes can be selected rather easily.
But the last part is the hardest – to define how the performance characteristics will be measured, right down to the test protocols and test equipment. For the new Audi fuel economy will be measured using both the European and North American drive cycles and measured in liters per 100 kilometer and miles per gallon (using a pre-defined fuel with an 89 octane rating); interior noise will be measured in six defined locations using sound meter XYZ and expressed in decibels; and overall performance will be measured by the lap time around the Nuremburg Ring under full daylight, dry conditions, and 25 Centigrade ambient temperature, measured in minutes.
Bar charts are created with the names of the competitive vehicles (and the new Audi) below each bar and performance attribute (and units, e.g., miles per gallon) on the right. Side-by-side, it’s pretty clear how the new car must perform. Though the exact number is not know, there’s enough to get started.
At the start of a project the objective is to make sure you’re focusing on the most performance attributes and to create clarity on how the attributes (and therefore the product) will be measured. There’s nothing worse than spending engineering resources in the wrong area. And it’s doubly bad if your misplaced efforts actually create constraints that limit or reduce performance of the most important attributes. And that’s what’s to be avoided.
As the project progresses, marketing converges on a detailed understanding of customer needs, and engineering converges on a complete set of specifications. But at the start, everything is incomplete and no part of the project is completely nailed down.
The trick is to define the most important things as clearly as possible, and start.
Moving at the Speed of People
More-with-less is our mantra for innovation. But these three simple words are dangerous because they push us almost exclusively toward efficiency. On the surface, efficiency innovations sound good, and they can be, but more often than not efficiency innovations are about less and fewer. When you create a new technology that does more and costs less the cost reduction comes from fewer hours by fewer people. And if the cash created by the efficiency finances more efficiency, there are fewer jobs. When you create an innovative process that enables a move from machining to forming, hard tooling and molding machines reduce cost by reducing labor hours. And if the profits fund more efficiency, there are fewer jobs. When you create an innovative new material that does things better and costs less, the reduced costs come from fewer labor hours to process the material. And if more efficiency is funded, there are less people with jobs. (The cost reduction could also come from lower cost natural resources, but their costs are low partly because digging them up is done with fewer labor hours, or more efficiently.)
But more-with-less and the resulting efficiency improvements are helpful when their profits are used to fund disruptive innovation. With disruptive innovation the keywords are still less and fewer, but instead of less cost, the product’s output is less; and instead of fewer labor hours, the product does fewer things and satisfies fewer people.
It takes courage to run innovation projects that create products that do less, but that’s what has to happen. When disruptive technologies are young they don’t perform as well as established technologies, but they come with hidden benefits that ultimatley spawn new markets, and that’s what makes them special. But in order to see these translucent benefits you must have confidence in yourself, openness, and a deep personal desire to make a difference. But that’s not enough because disruptive innovations threaten the very thing that made you successful – the products you sell today and the people that made it happen. And that gets to the fundamental difference between efficiency innovations and disruptive innovations.
Efficiency innovations are about doing the familiar in a better way – same basic stuff, similar product functionality, and sold the same way to the same people. Disruptive innovations are about doing less than before, doing it with a less favorable cost signature, and doing it for different (and far fewer) people. Where efficiency innovation is familiar, disruptive innovation is contradictory. And this difference sets the the pace of the two innovations. Where efficiency innovation is governed by the speed of the technology, disruptive innovation is governed by the speed of people.
With efficiency innovations, when the technology is ready it jumps into the product and the product jumps into the market. With disruptive innovations, when the technology is ready it goes nowhere because people don’t think it’s ready – it doesn’t do enough. With efficiency innovations, the new technology serves existing customers so it launches; with disruptive, technology readiness is insufficient because people see no existing market and no existing customers so they make it languish in the corner. With efficiency, it launches when ready because margins are better than before; with disruptive, it’s blocked because people don’t see how the new technology will ultimately mature to overtake and replace the tired mainstream products (or maybe because they do.)
Done poorly efficiency innovation is a race to the bottom; done well it funds disruptive innovation and the race to the top. When coordinated the two play together nicely, but they are altogether different. One is about doing the familiar in a more efficient way, and the other is about disrupting and displacing the very thing (and people) that made you successful.
Most importantly, efficiency innovation moves at the speed of technology while disruptive innovation moves at the speed of people.
The Confusing Antimatter of Novelty
In a confusing way, the seemingly negative elements of novelty are actually tell-tale signs you’re doing it right. Here are some examples:
No uncertainty, no upside.
No heresy, no game-changer.
No recipe, no worries.
No ambiguity, no new markets.
No effectiveness, no success.
No efficiency, no matter.
No disagreement, no gravity.
No answers, no problem.
No problem, no innovation.
No dispute, no dilemma.
No headache, no quandary.
No obstacle, no predicament.
No unrest, no virtue.
No failure, no creativity.
No discomfort, no relevance.
No agitation, no consequence.
No questions, no significance.
No best practice, no anxiety.
No downside, no upside.
Define To Solve
Countries want their companies to create wealth and jobs, and to do it they want them to design products, make those products within their borders, and sell the products for more than the cost to make them. It’s a simple and sustainable recipe which makes for a highly competitive landscape, and it’s this competition that fuels innovation.
When companies do innovation they convert ideas into products which they make (jobs) and sell (wealth). But for innovation, not any old idea will do; innovation is about ideas that create novel and useful functionality. And standing squarely between ideas and commercialization are tough problems that must be solved. Solve them and products do new things (or do them better), become smaller, lighter, or faster, and people buy them (wealth).
But here’s the part to remember – problems are the precursor to innovation.
Before there can be an innovation you must have a problem. Before you develop new materials, you must have problems with your existing ones; before your new products do things better, you must have a problem with today’s; before your products are miniaturized, your existing ones must be too big. But problems aren’t acknowledged for their high station.
There are problems with problems – there’s an atmosphere of negativity around them, and you don’t like to admit you have them. And there’s power in problems – implicit in them are the need for change and consequence for inaction. But problems can be more powerful if you link them tightly and explicitly to innovation. If you do, problem solving becomes a far more popular sport, which, in turn, improves your problem solving ability.
But the best thing you can do to improve your problem solving is to spend more time doing problem definition. But for innovation not any old problem definition will. Innovation requires level 5 problem definition where you take the time to define problems narrowly and deeply, to define them between just two things, to define when and where problems occur, to define them with sketches and cartoons to eliminate words, and to dig for physical mechanisms.
With the deep dive of level 5 you avoid digging in the wrong dirt and solving the wrong problem because it pinpoints the problem in space and time and explicitly calls out its mechanism. Level 5 problem definition doesn’t define the problem, it defines the solution.
It’s not glamorous, it’s not popular, and it’s difficult, but this deep, mechanism-based problem definition, where the problem is confined tightly in space and time, is the most important thing you can do to improve innovation.
With level 5 problem definition you can transform your company’s profitability and your country’s economy. It does not get any more relevant than that.